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*Dungeons & Dragons
Alternate ability generation rule
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<blockquote data-quote="Boarstorm" data-source="post: 6420305" data-attributes="member: 63913"><p>I don't think that is in any way a given for [MENTION=48518]Skyscraper[/MENTION].</p><p></p><p>This feels like a classic case of playstyle difference. You might not have fun playing the negative-stat-in-all-but-his-primary-ability character, but I've known many who would. Granted, they're all also proponents of OSR, so maybe it's a case of grognard flu. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>So. For Skyscraper's purposes, I see a few things as being requirements.</p><p></p><p>1) Rolled stats vs. point-buy or arrays. -- Randomness is a feature, not a bug for this playstyle.</p><p>2) In Order (with some small wiggle room) -- See above regarding randomness. But add that by this playstyle, the stats you get provide as much of a hook for roleplaying as the Ideals/Bonds/Flaws system.</p><p>3) Heroes, not Super Heroes -- I get the impression that he wants characters to have stats slightly below the expected level for 5E.</p><p></p><p>I think it would be most helpful if we focused on ideas that fit the goals.</p><p></p><p>I like arrays. But suggesting them in this thread isn't very helpful, IMO.</p><p></p><p>All that said, I think the 3d6 in order, sub a single 14 works well. It maintains the randomness and the range of stats while also giving an "emergency out" if you ended up with something unplayable.</p><p></p><p>I might also allow players to reroll their array if they end up with a character that's just TOO sucky (as judged by the DM).</p></blockquote><p></p>
[QUOTE="Boarstorm, post: 6420305, member: 63913"] I don't think that is in any way a given for [MENTION=48518]Skyscraper[/MENTION]. This feels like a classic case of playstyle difference. You might not have fun playing the negative-stat-in-all-but-his-primary-ability character, but I've known many who would. Granted, they're all also proponents of OSR, so maybe it's a case of grognard flu. :P So. For Skyscraper's purposes, I see a few things as being requirements. 1) Rolled stats vs. point-buy or arrays. -- Randomness is a feature, not a bug for this playstyle. 2) In Order (with some small wiggle room) -- See above regarding randomness. But add that by this playstyle, the stats you get provide as much of a hook for roleplaying as the Ideals/Bonds/Flaws system. 3) Heroes, not Super Heroes -- I get the impression that he wants characters to have stats slightly below the expected level for 5E. I think it would be most helpful if we focused on ideas that fit the goals. I like arrays. But suggesting them in this thread isn't very helpful, IMO. All that said, I think the 3d6 in order, sub a single 14 works well. It maintains the randomness and the range of stats while also giving an "emergency out" if you ended up with something unplayable. I might also allow players to reroll their array if they end up with a character that's just TOO sucky (as judged by the DM). [/QUOTE]
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