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Alternate ability generation rule
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<blockquote data-quote="clearstream" data-source="post: 6423835" data-attributes="member: 71699"><p>I dislike the 'change one stat to 14' part because I could have all 17s and one 6, and that 6 becomes a 14. Or I could have all 6s, and one of those becomes a 14. It seems ill-balanced. Using Troll I've tried a few methods and one that is generating quite acceptable characters is to simply roll two straight stat arrays and take the one you like. For instance I get 7, 17, 8, 6, 11, 7 and 8, 9, 6, 9, 13, 11. But that still fails the 'we don't want to be straitjacketed in to a class' test. Which I suspect is most simply solved with 'swap one roll onto a class stat'. So to run through it -</p><p></p><p><strong>Step 1</strong> - roll 3d6 six times in order, twice (e.g. 7, 17, 8, 6, 11, 7 and 8, 9, 6, 9, 13, 11)</p><p><strong>Step 2</strong> - swap one roll onto a class stat (choosing Sorceror I get 7, 7, 8, 6, 11, 17)</p><p></p><p>Then I can choose race, say Human, ending with 8, 8, 9, 7, 12, 18. For -1, -1, -1, -2, +1, +4. An interesting character. As an aside, this method makes the human +1 across the board look much better. Had I chosen Drow I could have 7, 9, 8, 6, 11, 18, for -2, -1, -1, -2, +0, +4. A net of -2 vs the human version's net +0. These characters have definite flaws, but I feel like that makes them flavourful. And I think it makes it more room for each player to shine. Since they will have to cover for one another's weaknesses.</p></blockquote><p></p>
[QUOTE="clearstream, post: 6423835, member: 71699"] I dislike the 'change one stat to 14' part because I could have all 17s and one 6, and that 6 becomes a 14. Or I could have all 6s, and one of those becomes a 14. It seems ill-balanced. Using Troll I've tried a few methods and one that is generating quite acceptable characters is to simply roll two straight stat arrays and take the one you like. For instance I get 7, 17, 8, 6, 11, 7 and 8, 9, 6, 9, 13, 11. But that still fails the 'we don't want to be straitjacketed in to a class' test. Which I suspect is most simply solved with 'swap one roll onto a class stat'. So to run through it - [B]Step 1[/B] - roll 3d6 six times in order, twice (e.g. 7, 17, 8, 6, 11, 7 and 8, 9, 6, 9, 13, 11) [B]Step 2[/B] - swap one roll onto a class stat (choosing Sorceror I get 7, 7, 8, 6, 11, 17) Then I can choose race, say Human, ending with 8, 8, 9, 7, 12, 18. For -1, -1, -1, -2, +1, +4. An interesting character. As an aside, this method makes the human +1 across the board look much better. Had I chosen Drow I could have 7, 9, 8, 6, 11, 18, for -2, -1, -1, -2, +0, +4. A net of -2 vs the human version's net +0. These characters have definite flaws, but I feel like that makes them flavourful. And I think it makes it more room for each player to shine. Since they will have to cover for one another's weaknesses. [/QUOTE]
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