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Alternate ability generation rule
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<blockquote data-quote="77IM" data-source="post: 6423920" data-attributes="member: 12377"><p>Here's an idea that will produce balanced PCs.</p><p></p><p>1. Roll 1d10 to select an ability score array:</p><p></p><p>1: 16 16 11 8 8 8</p><p>2: 16 15 12 10 8 8</p><p>3: 16 14 12 12 8 8</p><p>4: 16 14 12 10 10 8</p><p>5: 16 13 12 12 10 8</p><p>6: 15 15 14 10 8 8</p><p>7: 15 15 12 10 10 9</p><p>8: 15 14 14 12 8 8</p><p>9: 15 14 13 12 10 8</p><p>10: 14 14 14 12 10 8</p><p></p><p>2. For each score in your array, roll 1d6 and assign it to an ability:</p><p></p><p>1: Strength</p><p>2: Dexterity</p><p>3: Constitution</p><p>4: Intelligence</p><p>5: Wisdom</p><p>6: Charisma</p><p></p><p>3. If you get an ability that already has a score put it in the next open ability (if you get to the end, wrap back around to the beginning). This means that your sixth score doesn't need to be randomly placed because there will only be one ability left without a score.</p><p></p><p></p><p>Example: I roll 7 on the d10 getting 15,15,12,10,10,9. I roll 1 on the first d6 so I put a 15 in Str. I roll another 1 on the second d6 so I put the next 15 in Dex because Str already has a score. Rolling 6 I put the 12 in Cha. Rolling another 1 I put the 10 in Con because Str already has a score and so does Dex. Rolling a 5 I put the other 10 in Wis. Then I put the 9 in Int because that's the only ability left without a score. This gives me Str 15, Dex 15, Con 10, Int 9, Wis 10, Cha 12. (That's a tricky array to make a good character because Str and Dex are somewhat redundant, but I've been thinking about converting a 4e character, an elven avenger with stealth and a greatsword, and I think I could get pretty close as a half-elven vengeance paladin using these scores.)</p></blockquote><p></p>
[QUOTE="77IM, post: 6423920, member: 12377"] Here's an idea that will produce balanced PCs. 1. Roll 1d10 to select an ability score array: 1: 16 16 11 8 8 8 2: 16 15 12 10 8 8 3: 16 14 12 12 8 8 4: 16 14 12 10 10 8 5: 16 13 12 12 10 8 6: 15 15 14 10 8 8 7: 15 15 12 10 10 9 8: 15 14 14 12 8 8 9: 15 14 13 12 10 8 10: 14 14 14 12 10 8 2. For each score in your array, roll 1d6 and assign it to an ability: 1: Strength 2: Dexterity 3: Constitution 4: Intelligence 5: Wisdom 6: Charisma 3. If you get an ability that already has a score put it in the next open ability (if you get to the end, wrap back around to the beginning). This means that your sixth score doesn't need to be randomly placed because there will only be one ability left without a score. Example: I roll 7 on the d10 getting 15,15,12,10,10,9. I roll 1 on the first d6 so I put a 15 in Str. I roll another 1 on the second d6 so I put the next 15 in Dex because Str already has a score. Rolling 6 I put the 12 in Cha. Rolling another 1 I put the 10 in Con because Str already has a score and so does Dex. Rolling a 5 I put the other 10 in Wis. Then I put the 9 in Int because that's the only ability left without a score. This gives me Str 15, Dex 15, Con 10, Int 9, Wis 10, Cha 12. (That's a tricky array to make a good character because Str and Dex are somewhat redundant, but I've been thinking about converting a 4e character, an elven avenger with stealth and a greatsword, and I think I could get pretty close as a half-elven vengeance paladin using these scores.) [/QUOTE]
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