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General Tabletop Discussion
*Dungeons & Dragons
Alternate ability generation rule
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<blockquote data-quote="Skyscraper" data-source="post: 6424412" data-attributes="member: 48518"><p>Honestly it's question of gaming style. What I'm looking for, is a house rule to fit my gaming style. It may not fit with yours, which is fine.</p><p></p><p>This said, I'll still follow your line of thought.</p><p></p><p>In my games, in a 4-hour gaming session, I'd be surprised if there are more than 1-2 fights. Let's say 2 fights per session, I'll round it up. Out of, say, 10 fights (I'll be very generous here), there may be 1 fight with a creature having an ability requiring a wisdom save. Let's say that, in such a WIS-save fight, a PC in a 5-member party has 50% chance of being required to roll a WIS save (again, I'll be generous). This means that the PC might be required to roll a save once every (10 fights / 2 fights per session * 0.5 chances of being targetted) 5 gaming sessions. This character with a 4 WIS score has -3 on his score. Compared to a PC with a 10 WIS score, he consequently gets about 15% chances more of missing a WIS save, once every 5 game sessions. Don't know about you, but I don't see this as any reason to jump my PC off a cliff.</p><p></p><p>However, This 4 WIS PC is likely to have numerous role-playing opportunities per game session. Every game session. And his 4 WIS score will provide an obvious tangent offered to the player, for the role-playing to be made interesting. That has been my experience.</p><p></p><p>To me, the trade-off is pretty darn good.</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 6424412, member: 48518"] Honestly it's question of gaming style. What I'm looking for, is a house rule to fit my gaming style. It may not fit with yours, which is fine. This said, I'll still follow your line of thought. In my games, in a 4-hour gaming session, I'd be surprised if there are more than 1-2 fights. Let's say 2 fights per session, I'll round it up. Out of, say, 10 fights (I'll be very generous here), there may be 1 fight with a creature having an ability requiring a wisdom save. Let's say that, in such a WIS-save fight, a PC in a 5-member party has 50% chance of being required to roll a WIS save (again, I'll be generous). This means that the PC might be required to roll a save once every (10 fights / 2 fights per session * 0.5 chances of being targetted) 5 gaming sessions. This character with a 4 WIS score has -3 on his score. Compared to a PC with a 10 WIS score, he consequently gets about 15% chances more of missing a WIS save, once every 5 game sessions. Don't know about you, but I don't see this as any reason to jump my PC off a cliff. However, This 4 WIS PC is likely to have numerous role-playing opportunities per game session. Every game session. And his 4 WIS score will provide an obvious tangent offered to the player, for the role-playing to be made interesting. That has been my experience. To me, the trade-off is pretty darn good. [/QUOTE]
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Alternate ability generation rule
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