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Alternate ability generation rule
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<blockquote data-quote="Sword of Spirit" data-source="post: 6436773" data-attributes="member: 6677017"><p>A personal philosophy of mine is that any system the creates random stats and requires you to use them (even if you get to play with them a bit) is only suited for a campaign where players <strong>do not</strong> already come to the table with a character concept, because a character concept generally includes a basic idea of what you are good and bad at, and how good or bad you are. Random stats are essentially a way of saying, "you may not be able to make the character you want to make."</p><p></p><p>In order to use random stats in a satisfying manner you have to tell the player: <em>Do not come with a developed character concept!</em></p><p></p><p>The random stats are unknown raw materials you then make a character concept from.</p><p></p><p>Otherwise you're going into an iron chef contest with a idea of what you want to make, only to find out that the ingredients they give you are totally unsuited for that dish--and usually well suited to something else.</p><p></p><p>(As an aside--it's also mildly annoying when the one person in the group who rolls remarkably well with stats that would allow him to make crazy good multiple attribute dependent characters that are otherwise very difficult to do well, chooses to go with something really simple that he could do with one or two decent stats (because that is the character concept he already had prior to rolling), and doesn't even role-play his exceptional stats. This kind of situation won't occur if you come with a blank slate, because you'll see, "wow, these stats would make a great paladin, monk, druid, assassin, or multiclass character" and will <em>make one</em>.)</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6436773, member: 6677017"] A personal philosophy of mine is that any system the creates random stats and requires you to use them (even if you get to play with them a bit) is only suited for a campaign where players [B]do not[/B] already come to the table with a character concept, because a character concept generally includes a basic idea of what you are good and bad at, and how good or bad you are. Random stats are essentially a way of saying, "you may not be able to make the character you want to make." In order to use random stats in a satisfying manner you have to tell the player: [I]Do not come with a developed character concept![/I] The random stats are unknown raw materials you then make a character concept from. Otherwise you're going into an iron chef contest with a idea of what you want to make, only to find out that the ingredients they give you are totally unsuited for that dish--and usually well suited to something else. (As an aside--it's also mildly annoying when the one person in the group who rolls remarkably well with stats that would allow him to make crazy good multiple attribute dependent characters that are otherwise very difficult to do well, chooses to go with something really simple that he could do with one or two decent stats (because that is the character concept he already had prior to rolling), and doesn't even role-play his exceptional stats. This kind of situation won't occur if you come with a blank slate, because you'll see, "wow, these stats would make a great paladin, monk, druid, assassin, or multiclass character" and will [I]make one[/I].) [/QUOTE]
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