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General Tabletop Discussion
*Pathfinder & Starfinder
Alternate Ability Score Generation by Rolling
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<blockquote data-quote="scholz" data-source="post: 1410083" data-attributes="member: 10028"><p><strong>balanced randomness</strong></p><p></p><p></p><p></p><p>I like this system. I do have one question. It has to do with the very lucky and very unlucky rollers. I ran a game where some people rolled a couple 17+s (nothing below 10) and one sad person rolled one 15 and a bunch of lower than 10 scores. Now, back in the day, we would just play the sad character until he or she died. But in 1st edition low scores were not necessarily so bad. In 3rd ed, I think low scores really suck and big differences in stats can really play a big difference in performance in the game. So what can we do?</p><p>I suggested an experience bonus to the low score person, that drew the ire of the lucky ones. I ended up trying to tailor magic items to the unlucky persons character, but it felt a little odd doing so. I wish there was some sort of balance and randomness.</p></blockquote><p></p>
[QUOTE="scholz, post: 1410083, member: 10028"] [b]balanced randomness[/b] I like this system. I do have one question. It has to do with the very lucky and very unlucky rollers. I ran a game where some people rolled a couple 17+s (nothing below 10) and one sad person rolled one 15 and a bunch of lower than 10 scores. Now, back in the day, we would just play the sad character until he or she died. But in 1st edition low scores were not necessarily so bad. In 3rd ed, I think low scores really suck and big differences in stats can really play a big difference in performance in the game. So what can we do? I suggested an experience bonus to the low score person, that drew the ire of the lucky ones. I ended up trying to tailor magic items to the unlucky persons character, but it felt a little odd doing so. I wish there was some sort of balance and randomness. [/QUOTE]
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Community
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Alternate Ability Score Generation by Rolling
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