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General Tabletop Discussion
*Pathfinder & Starfinder
Alternate Ability Score Generation by Rolling
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<blockquote data-quote="D+1" data-source="post: 1412172" data-attributes="member: 13654"><p>We can accept the facts that A) just because another player has a PC with better scores than mine doesn't mean my enjoyment of the game and my own character is diminished, B) Random generation is generally directly at odds with the idea that all PC's will be created equal (if you want randomness you get less equality, if you want more equality then you sacrifice randomness), C) PC's are not generally in competition with each other any more than the players are - having fellow adventurers that are very good at what they do is to your own benefit, D) equality of characters is a non-starter.</p><p></p><p>Already at 1st level PC's are unequal even if they have identical stats because of the emphasis the DM may design into the campaign world or individual adventures as well as the playing abilities of the players themselves and the attitudes they give to a character. That inequity only increases with level even while the influence of better or worse ability scores DECREASES over time as other factors influencing die rolls vastly increase.</p><p>The greater the randomness and inequity of initial ability scores among PC's the more the DM needs to be willing to step in and allow re-rolls of low characters even if they DO meet pre-determined "minimums" and/or even require re-rolls of inappropriately high-stat characters. So long as the player are made aware BEFORE they begin rolling what you would be doing and WHY.</p><p></p><p>BTW - ASK the players what they want and why. Rather than simply dictate to them what they will use, show them some options and explain what you think are the benefits/drawbacks of each, followed by the one that you prefer to use. They might just surprise you with their opinions.</p></blockquote><p></p>
[QUOTE="D+1, post: 1412172, member: 13654"] We can accept the facts that A) just because another player has a PC with better scores than mine doesn't mean my enjoyment of the game and my own character is diminished, B) Random generation is generally directly at odds with the idea that all PC's will be created equal (if you want randomness you get less equality, if you want more equality then you sacrifice randomness), C) PC's are not generally in competition with each other any more than the players are - having fellow adventurers that are very good at what they do is to your own benefit, D) equality of characters is a non-starter. Already at 1st level PC's are unequal even if they have identical stats because of the emphasis the DM may design into the campaign world or individual adventures as well as the playing abilities of the players themselves and the attitudes they give to a character. That inequity only increases with level even while the influence of better or worse ability scores DECREASES over time as other factors influencing die rolls vastly increase. The greater the randomness and inequity of initial ability scores among PC's the more the DM needs to be willing to step in and allow re-rolls of low characters even if they DO meet pre-determined "minimums" and/or even require re-rolls of inappropriately high-stat characters. So long as the player are made aware BEFORE they begin rolling what you would be doing and WHY. BTW - ASK the players what they want and why. Rather than simply dictate to them what they will use, show them some options and explain what you think are the benefits/drawbacks of each, followed by the one that you prefer to use. They might just surprise you with their opinions. [/QUOTE]
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Alternate Ability Score Generation by Rolling
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