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*Pathfinder & Starfinder
Alternate Ability Score Generation?
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<blockquote data-quote="ARandomGod" data-source="post: 2176328" data-attributes="member: 17296"><p>I think that the best system is the mod point buy...</p><p></p><p>Meaning point buy of modifiers. It doesn't do anything to discourage min/maxxers, but it does treat all classes equally.</p><p></p><p>Meaning, first set your power level. A 32 point put results in, best case scenario, a total modifier bonus of +10 (all 14's and a 10). </p><p></p><p>Simply tell the players that they can create a character who's total modifier bonus is +10. I also recommend that you set a min score, say +0 (or 10). </p><p></p><p>***********</p><p></p><p>An alternative which is also the same is to give everyone 20 points, start stats at 10 and they can buy up their stats on a point per point basis.</p><p></p><p>**********</p><p></p><p>That being said, if you want randomness...</p><p>You could start with 10 and roll one d6 for each stat. Average there *should* be 13.5. Then you can have one "bonus" d6 rolled, and you can use the results of that dice to buy up stats on a point per point basis (to allow the possibility of an 18) But as long as you allow randomness you're going to get some awesome characters, and some aweful ones.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2176328, member: 17296"] I think that the best system is the mod point buy... Meaning point buy of modifiers. It doesn't do anything to discourage min/maxxers, but it does treat all classes equally. Meaning, first set your power level. A 32 point put results in, best case scenario, a total modifier bonus of +10 (all 14's and a 10). Simply tell the players that they can create a character who's total modifier bonus is +10. I also recommend that you set a min score, say +0 (or 10). *********** An alternative which is also the same is to give everyone 20 points, start stats at 10 and they can buy up their stats on a point per point basis. ********** That being said, if you want randomness... You could start with 10 and roll one d6 for each stat. Average there *should* be 13.5. Then you can have one "bonus" d6 rolled, and you can use the results of that dice to buy up stats on a point per point basis (to allow the possibility of an 18) But as long as you allow randomness you're going to get some awesome characters, and some aweful ones. [/QUOTE]
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