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General Tabletop Discussion
*Pathfinder & Starfinder
Alternate Ability Score Generation?
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<blockquote data-quote="Thanee" data-source="post: 2177443" data-attributes="member: 478"><p>Well, I like methods that use elements of both the control of point buy and the randomization of dice rolling.</p><p></p><p>Here are a few examples:</p><p></p><p><strong>Berandor's card method</strong></p><p></p><p>You have 20 poker cards, distributed as follows:</p><p></p><p>1x Joker (Doubles highest card)</p><p>2x Ace (One)</p><p>2x Two</p><p>3x Three</p><p>4x Four</p><p>4x Five</p><p>4x Six</p><p></p><p>Set aside one Ace and one Two. Shuffle the rest and deal six stacks of three cards each openly. Count together the value (Ace counts as one, Joker doubles the highest other card in the same stack) of each. Add the two set-aside cards to any one or two stacks, as long as the total result does not exceed 18. Then distribute the six values among your abilities.</p><p></p><p><strong>PB with a twist I</strong></p><p></p><p>Create a character with PB 28.</p><p>Then roll 3d6 for each ability and replace the PB value with the rolled result, if it is higher.</p><p></p><p><strong>PB with a twist II</strong></p><p></p><p>Create a character with PB 28.</p><p>Then roll 1d6 for each ability and raise it by one, if the roll is a 4+.</p><p></p><p><strong>PB with a twist III</strong></p><p></p><p>Create a character with PB 25.</p><p>Then roll 6d6 and add +1 to Str for every 1 rolled, +1 to Dex for every 2 rolled, and so on.</p><p>Any ability points beyond 18 must then be redistributed to other abilities at the player's discretion.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 2177443, member: 478"] Well, I like methods that use elements of both the control of point buy and the randomization of dice rolling. Here are a few examples: [b]Berandor's card method[/b] You have 20 poker cards, distributed as follows: 1x Joker (Doubles highest card) 2x Ace (One) 2x Two 3x Three 4x Four 4x Five 4x Six Set aside one Ace and one Two. Shuffle the rest and deal six stacks of three cards each openly. Count together the value (Ace counts as one, Joker doubles the highest other card in the same stack) of each. Add the two set-aside cards to any one or two stacks, as long as the total result does not exceed 18. Then distribute the six values among your abilities. [b]PB with a twist I[/b] Create a character with PB 28. Then roll 3d6 for each ability and replace the PB value with the rolled result, if it is higher. [b]PB with a twist II[/b] Create a character with PB 28. Then roll 1d6 for each ability and raise it by one, if the roll is a 4+. [b]PB with a twist III[/b] Create a character with PB 25. Then roll 6d6 and add +1 to Str for every 1 rolled, +1 to Dex for every 2 rolled, and so on. Any ability points beyond 18 must then be redistributed to other abilities at the player's discretion. Bye Thanee [/QUOTE]
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Alternate Ability Score Generation?
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