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Alternate Ability Score Generation?
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<blockquote data-quote="Michael Morris" data-source="post: 2177483" data-attributes="member: 87"><p>Here are the methods I've used in the past</p><p></p><p><strong>Dice Division</strong></p><p>Roll 8d6 (or 9d6 or even 10d6, depending on the power level desired). All ability scores start at 8, and you may move the dice as desired between scores until all are used. The total of the dice put on a score cannot exceed the 18. Getting an 18 requires a 6 and a 4 or two 5's or a 5 a 4 and a 1, and so on.</p><p></p><p><strong>18 - Guaranteed</strong></p><p>You get an 18. Roll 3d6 4 times and 3d4 once to create the other 5 scores.</p><p></p><p><strong>Uber - Munchkin</strong></p><p>I've been in games where this was used, and it's based off 1st edition's Unearthed Arcana. This method is, IMO, very degenerate. If you like power though, it's hard to go wrong with this.</p><p></p><p>Prioritize your stats from 1 to 6. For the 1st stat roll 9d6 and keep the best three. For the second roll 8d6, 7d6 for the third, 6d6 for the fourth, 5d6 for the fifth and 4d6 for the "weakest" stat.</p><p></p><p><strong>Re-roll 2 1's or more.</strong></p><p>As per PHB, but 1's are rerolled if there are two or more.</p><p></p><p><strong>The Lotsa Dice method.</strong></p><p>Roll 24d6 (or more or less depending on power level desired, but not less than 18). Divide the dice among scores - no score can be higher than 18. No score can have fewer than 3 dice allocated to it.</p><p></p><p><strong>d10 method</strong></p><p>All stats are 8 + 1d10. This method creates very inconsistent characters.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 2177483, member: 87"] Here are the methods I've used in the past [b]Dice Division[/b] Roll 8d6 (or 9d6 or even 10d6, depending on the power level desired). All ability scores start at 8, and you may move the dice as desired between scores until all are used. The total of the dice put on a score cannot exceed the 18. Getting an 18 requires a 6 and a 4 or two 5's or a 5 a 4 and a 1, and so on. [b]18 - Guaranteed[/b] You get an 18. Roll 3d6 4 times and 3d4 once to create the other 5 scores. [b]Uber - Munchkin[/b] I've been in games where this was used, and it's based off 1st edition's Unearthed Arcana. This method is, IMO, very degenerate. If you like power though, it's hard to go wrong with this. Prioritize your stats from 1 to 6. For the 1st stat roll 9d6 and keep the best three. For the second roll 8d6, 7d6 for the third, 6d6 for the fourth, 5d6 for the fifth and 4d6 for the "weakest" stat. [b]Re-roll 2 1's or more.[/b] As per PHB, but 1's are rerolled if there are two or more. [b]The Lotsa Dice method.[/b] Roll 24d6 (or more or less depending on power level desired, but not less than 18). Divide the dice among scores - no score can be higher than 18. No score can have fewer than 3 dice allocated to it. [b]d10 method[/b] All stats are 8 + 1d10. This method creates very inconsistent characters. [/QUOTE]
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