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<blockquote data-quote="jgsugden" data-source="post: 8189169" data-attributes="member: 2629"><p>For ones that do not require language, that is what it means. Intelligence does not stand on its own. </p><p>It is intended to approximate a 140 IQ, which is ion the fringe of genius. </p><p>No - it mechanical. Are the mechanics a simplification? Sure. Do they perfectly model the world? No. The fireball spell does not model an explosion, either. A crossbow and a longsword do very different things when used in combat, but they deal the same damage in D&D. </p><p></p><p>However, fireballs and weapons are not character defining. Ability scores - expressly - are intended to do just that - define your character's capabilities. That is absolutely clear in the definition of what they are.</p><p></p><p>Again, you can ignore your character's definition of a role, which in D&D comes from many things - but absolutely includes their ability scores - but when you ignore it, you stop playing the role defined by the game, and thus stop playing the role playing game. You're using part of the game, but not the entire game. You may be having fun, but you are not role playing. </p><p></p><p>I agree that a game doesn't need mechancis to define a role. I agree that mechanics may not perfectly simulate a role. However, when they expressly are designed to be role defining elements, and they are ignored... not role playing.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8189169, member: 2629"] For ones that do not require language, that is what it means. Intelligence does not stand on its own. It is intended to approximate a 140 IQ, which is ion the fringe of genius. No - it mechanical. Are the mechanics a simplification? Sure. Do they perfectly model the world? No. The fireball spell does not model an explosion, either. A crossbow and a longsword do very different things when used in combat, but they deal the same damage in D&D. However, fireballs and weapons are not character defining. Ability scores - expressly - are intended to do just that - define your character's capabilities. That is absolutely clear in the definition of what they are. Again, you can ignore your character's definition of a role, which in D&D comes from many things - but absolutely includes their ability scores - but when you ignore it, you stop playing the role defined by the game, and thus stop playing the role playing game. You're using part of the game, but not the entire game. You may be having fun, but you are not role playing. I agree that a game doesn't need mechancis to define a role. I agree that mechanics may not perfectly simulate a role. However, when they expressly are designed to be role defining elements, and they are ignored... not role playing. [/QUOTE]
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