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<blockquote data-quote="Lanefan" data-source="post: 8197080" data-attributes="member: 29398"><p>Er...wrong.</p><p></p><p>Alignment (which the player chooses), ability scores (which the player has a lot of choice over unless one is going straight 3d6 in order), bonds, flaws, traits, ideals (all of which the player chooses), background (which the player largely chooses) - all of these choices and options are there to help inform the player* what makes the character tick.</p><p></p><p>I don't think it's too much to ask that a character be role-played in reflection of and with regard to the <em>choices made by the player</em> <em>during its generation</em>.</p><p></p><p>* - and the DM, and in some cases the other players.</p><p></p><p>Mechanical heft is by no means all of it; and largely irrelevant here. What we're talking about is, for lack of a better term, "fluff heft"; and I say the various factors I list just above all have (or should have) significant fluff heft that the player needs to consider when characterizing and "personality-izing" the PC.</p><p></p><p>Ignoring that fluff heft is just as much bad-faith play as would be ignoring the mechanical heft.</p><p></p><p>I've always seen Intelligence as measuring a character's capability of quick thought, memorization, on-the-fly deduction, and creativity; while Wisdom covers deeper reasoning and the ability to foresee consequences. Thus, someone who is really good at recalling ten-year-old info might be just as intelligent as someone who can solve mysteries in a snap; but the person who can do both would count as more intelligent than either.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8197080, member: 29398"] Er...wrong. Alignment (which the player chooses), ability scores (which the player has a lot of choice over unless one is going straight 3d6 in order), bonds, flaws, traits, ideals (all of which the player chooses), background (which the player largely chooses) - all of these choices and options are there to help inform the player* what makes the character tick. I don't think it's too much to ask that a character be role-played in reflection of and with regard to the [I]choices made by the player[/I] [I]during its generation[/I]. * - and the DM, and in some cases the other players. Mechanical heft is by no means all of it; and largely irrelevant here. What we're talking about is, for lack of a better term, "fluff heft"; and I say the various factors I list just above all have (or should have) significant fluff heft that the player needs to consider when characterizing and "personality-izing" the PC. Ignoring that fluff heft is just as much bad-faith play as would be ignoring the mechanical heft. I've always seen Intelligence as measuring a character's capability of quick thought, memorization, on-the-fly deduction, and creativity; while Wisdom covers deeper reasoning and the ability to foresee consequences. Thus, someone who is really good at recalling ten-year-old info might be just as intelligent as someone who can solve mysteries in a snap; but the person who can do both would count as more intelligent than either. [/QUOTE]
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