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Alternate AC calculation
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7281549" data-attributes="member: 6802951"><p>Easiest way would be that most plate armour wearers take Heavy Armour Master feat, or that the very best suits of plate armour grant that same thing.</p><p>If you're going up against plate-wearers then, you really want to use a high-damage two-handed weapon in order to deal decent damage past the reduction. If you're wearing plate as well, (and thus are already hard to hit) the extra oomph is more important than the extra survivability of a shield.</p><p></p><p>The initially simplest, but most awkward method would probably be to uncap armour and Dex, and increase the AC of some armours. If the bog-standard warrior with a +3 or +4 to hit needs a 20 to hit you anyway, you don't really need a shield.</p><p>Needless to say, that approach may mess with bounded accuracy a lot however.</p><p></p><p> I'd make it a roll with the same bonus as their attack roll, or a Str check with proficiency using a shield, but the DC is their attack roll. Not only does this take a reaction, I might say that if they use a weapon to parry with, they make one less attack the next round, either from attack action or bonus action attack if they have one.</p><p>This makes the cost more severe when not using a shield, encouraging their use, but gives using an off-hand weapon a boost as well. It also makes the action more meaningful as a tactical decision rather than something that you do every round if you don't have anything else to do with your reaction.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7281549, member: 6802951"] Easiest way would be that most plate armour wearers take Heavy Armour Master feat, or that the very best suits of plate armour grant that same thing. If you're going up against plate-wearers then, you really want to use a high-damage two-handed weapon in order to deal decent damage past the reduction. If you're wearing plate as well, (and thus are already hard to hit) the extra oomph is more important than the extra survivability of a shield. The initially simplest, but most awkward method would probably be to uncap armour and Dex, and increase the AC of some armours. If the bog-standard warrior with a +3 or +4 to hit needs a 20 to hit you anyway, you don't really need a shield. Needless to say, that approach may mess with bounded accuracy a lot however. I'd make it a roll with the same bonus as their attack roll, or a Str check with proficiency using a shield, but the DC is their attack roll. Not only does this take a reaction, I might say that if they use a weapon to parry with, they make one less attack the next round, either from attack action or bonus action attack if they have one. This makes the cost more severe when not using a shield, encouraging their use, but gives using an off-hand weapon a boost as well. It also makes the action more meaningful as a tactical decision rather than something that you do every round if you don't have anything else to do with your reaction. [/QUOTE]
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