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<blockquote data-quote="Celebrim" data-source="post: 6019264" data-attributes="member: 4937"><p>Personally, I don't find this a very strong answer and it wasn't the one I was expecting you to give.</p><p></p><p>In fact, it resurrects the old specter of the logic that runs, "Since failure is not fun, we'll just remove failure from the game.", in a way that I wish I had as a firm example of the slippery slope back when that was one of the dominent arguments on the forums. </p><p></p><p>I think that it is reasonable to want to speed up play by throwing one dice instead of two, in which case I would encourage you to think of the 'to hit' dice as also being the damage dice. </p><p></p><p>But I don't find it very reasonable to suggest that the possibility of failure isn't fun, or that the assurance of success is fun. I think not only is that wrong, but it is a fool's errand and the entire mindset behind it is bad for the game and indicative to appealing to 'ego gaming'. Unless this is a game for 5 year olds who can't emotionally handle delayed gratification, I'm not seeing the point.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6019264, member: 4937"] Personally, I don't find this a very strong answer and it wasn't the one I was expecting you to give. In fact, it resurrects the old specter of the logic that runs, "Since failure is not fun, we'll just remove failure from the game.", in a way that I wish I had as a firm example of the slippery slope back when that was one of the dominent arguments on the forums. I think that it is reasonable to want to speed up play by throwing one dice instead of two, in which case I would encourage you to think of the 'to hit' dice as also being the damage dice. But I don't find it very reasonable to suggest that the possibility of failure isn't fun, or that the assurance of success is fun. I think not only is that wrong, but it is a fool's errand and the entire mindset behind it is bad for the game and indicative to appealing to 'ego gaming'. Unless this is a game for 5 year olds who can't emotionally handle delayed gratification, I'm not seeing the point. [/QUOTE]
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