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<blockquote data-quote="Celebrim" data-source="post: 6019783" data-attributes="member: 4937"><p>[MENTION=1645]mmadsen[/MENTION]: I have often considered adopting the hit point mechanic to give players 'hit points' related to every attribute - focus points, stamina points, reputation points, will points, etc. The main reason I haven't is the extreme effort involved in redoing the system, and the fear that the resulting system - while perhaps more capable of simulating a wide variaty of situations - would end up being far too complex and involve far too much bookkeeping in actual play.</p><p></p><p>It might work well for a video game where all that book keeping can be handled by the machine, but whether its the best solution for a PnP game is another matter.</p><p></p><p>But, even in terms of Star Wars, I'm inclined to disagree that 'focus' is perfectly good simulation. The Star Wars characters do seem to have hit points of some sort. The heroes at least do take 'flesh wounds' from blasters which are invariably lethal to storm troopers and other mooks. Vader actually takes a superficial hit from a light saber 'deflected by his armor', shortly before maiming Luke with a non-lethal 'critical hit'. These situations imply some sort of mechanic that governs the seriousness of the hit, as well as a mechanic that prevents hits.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6019783, member: 4937"] [MENTION=1645]mmadsen[/MENTION]: I have often considered adopting the hit point mechanic to give players 'hit points' related to every attribute - focus points, stamina points, reputation points, will points, etc. The main reason I haven't is the extreme effort involved in redoing the system, and the fear that the resulting system - while perhaps more capable of simulating a wide variaty of situations - would end up being far too complex and involve far too much bookkeeping in actual play. It might work well for a video game where all that book keeping can be handled by the machine, but whether its the best solution for a PnP game is another matter. But, even in terms of Star Wars, I'm inclined to disagree that 'focus' is perfectly good simulation. The Star Wars characters do seem to have hit points of some sort. The heroes at least do take 'flesh wounds' from blasters which are invariably lethal to storm troopers and other mooks. Vader actually takes a superficial hit from a light saber 'deflected by his armor', shortly before maiming Luke with a non-lethal 'critical hit'. These situations imply some sort of mechanic that governs the seriousness of the hit, as well as a mechanic that prevents hits. [/QUOTE]
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