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<blockquote data-quote="FireLance" data-source="post: 4602573" data-attributes="member: 3424"><p>The DMG presents standard rules for increasing a monster's level: basically, increase the monster's attack rolls and defenses by one for every level added, increase the damage dealt by the monster's attacks by one for every two levels added, and increase the monster's hit points for each level added by an amount depending on its role.</p><p></p><p>Alternate advancements are a variant approach to increasing a monster's level similar to 3e templates, in which some or all of the standard adjustments gained by a monster for adding a level are replaced by other abilities. The following is an example of an alternate advancement.</p><p></p><p><strong>Shadowtouched</strong></p><p></p><p>The shadowtouched alternate advancement may be used to create a creature that has been tainted by necrotic energy. Some may be natural creatures that were corrupted because they strayed into an area infused with dark power. Others have attained this status through the use of obscure rituals.</p><p></p><p style="margin-left: 20px"><strong>Shadowtouched</strong></p> <p style="margin-left: 20px"><strong>Level:</strong> +1</p> <p style="margin-left: 20px"><strong>XP</strong> as its new level</p> <p style="margin-left: 20px"><strong>Initiative</strong> +1 if its new level is even</p> <p style="margin-left: 20px"><strong>Senses</strong> Perception +1 if its new level is even; darkvision</p> <p style="margin-left: 20px"><strong>HP</strong> as its role and new level</p> <p style="margin-left: 20px"><strong>Defenses</strong> +1 to its three highest defenses</p> <p style="margin-left: 20px"><strong>Resist</strong> 5 necrotic; increase necrotic resistance to 10 if its new level is 11th or higher, and to 15 if its new level is 21st or higher</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Powers</strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> or <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Necrotic Smite</strong> (standard; encounter) <strong>* Necrotic</strong></p> <p style="margin-left: 20px">The shadowtouched creature makes a basic attack. If it hits, it deals additional necrotic damage equal to 5 + half its new level, and the target is weakened (save ends). </p> <p style="margin-left: 20px"><strong>Bloodied Retaliation </strong></p> <p style="margin-left: 20px">The shadowtouched creature gains a +2 bonus to attack rolls against the creature that first bloodies it in an encounter.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Skills</strong> +1 if its new level is even</p> <p style="margin-left: 20px"><strong>Ability Scores</strong> modifiers +1 if its new level is even</p><p>The shadowtouched alternate advancement does not change the base creature's origin. However, a successful Arcana check allows a character to recognize that a creature is shadowtouched, even if he is unable to identify the base creature, and to know the powers and resistances of the shadowtouched alternate advancement, as per the rules for monster knowledge checks.</p><p></p><p>The following is an example of a shadowtouched creature:</p><p style="margin-left: 20px"><strong>Shadowtouched Dire Rat, Level 2 Brute</strong></p> <p style="margin-left: 20px">Medium natural beast (XP 125)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Initiative</strong> +3</p> <p style="margin-left: 20px"><strong>Senses</strong> Perception +6; darkvision</p> <p style="margin-left: 20px"><strong>HP</strong> 48; <strong>Bloodied</strong> 24; see also <em>bloodied retaliation</em></p> <p style="margin-left: 20px"><strong>AC</strong> 16; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 14, <strong>Will</strong> 11</p> <p style="margin-left: 20px"><strong>Immune</strong> filth fever; <strong>Resist</strong> 5 necrotic</p> <p style="margin-left: 20px"><strong>Speed</strong> 6, climb 3</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite</strong> (standard; at-will) <strong>* Disease</strong></p> <p style="margin-left: 20px">+4 vs. AC; 1d6 + 2 damage, and the target contracts filth fever; see also <em>bloodied retaliation</em></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Necrotic Smite</strong> (standard; encounter) <strong>* Necrotic</strong></p> <p style="margin-left: 20px">The shadowtouched dire rat makes a bite attack. If it hits, it deals an additional 6 necrotic damage and the target is weakened (save ends). </p> <p style="margin-left: 20px"><strong>Bloodied Retaliation</strong> </p> <p style="margin-left: 20px">The shadowtouched dire rat gains a +2 bonus to attack rolls against the creature that first bloodies it in an encounter.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Alignment</strong> Unaligned</p> <p style="margin-left: 20px"><strong>Languages</strong> –</p> <p style="margin-left: 20px"><strong>Skills</strong> Stealth +8</p> <p style="margin-left: 20px"><strong>Str</strong> 14 (+3) <strong>Dex</strong> 15 (+3) <strong>Wis</strong> 10 (+1)</p> <p style="margin-left: 20px"><strong>Con</strong> 18 (+5) <strong>Int</strong> 3 (-3) <strong>Cha</strong> 6 (-1)</p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="FireLance, post: 4602573, member: 3424"] The DMG presents standard rules for increasing a monster's level: basically, increase the monster's attack rolls and defenses by one for every level added, increase the damage dealt by the monster's attacks by one for every two levels added, and increase the monster's hit points for each level added by an amount depending on its role. Alternate advancements are a variant approach to increasing a monster's level similar to 3e templates, in which some or all of the standard adjustments gained by a monster for adding a level are replaced by other abilities. The following is an example of an alternate advancement. [B]Shadowtouched[/B] The shadowtouched alternate advancement may be used to create a creature that has been tainted by necrotic energy. Some may be natural creatures that were corrupted because they strayed into an area infused with dark power. Others have attained this status through the use of obscure rituals. [INDENT][B]Shadowtouched[/B] [B]Level:[/B] +1 [B]XP[/B] as its new level [B]Initiative[/B] +1 if its new level is even [B]Senses[/B] Perception +1 if its new level is even; darkvision [B]HP[/B] as its role and new level [B]Defenses[/B] +1 to its three highest defenses [B]Resist[/B] 5 necrotic; increase necrotic resistance to 10 if its new level is 11th or higher, and to 15 if its new level is 21st or higher [B]Powers[/B] :melee: or :ranged: [B]Necrotic Smite[/B] (standard; encounter) [B]* Necrotic[/B] The shadowtouched creature makes a basic attack. If it hits, it deals additional necrotic damage equal to 5 + half its new level, and the target is weakened (save ends). [B]Bloodied Retaliation [/B] The shadowtouched creature gains a +2 bonus to attack rolls against the creature that first bloodies it in an encounter. [B]Skills[/B] +1 if its new level is even [B]Ability Scores[/B] modifiers +1 if its new level is even[/INDENT]The shadowtouched alternate advancement does not change the base creature's origin. However, a successful Arcana check allows a character to recognize that a creature is shadowtouched, even if he is unable to identify the base creature, and to know the powers and resistances of the shadowtouched alternate advancement, as per the rules for monster knowledge checks. The following is an example of a shadowtouched creature: [INDENT][B]Shadowtouched Dire Rat, Level 2 Brute[/B] Medium natural beast (XP 125) [B]Initiative[/B] +3 [B]Senses[/B] Perception +6; darkvision [B]HP[/B] 48; [B]Bloodied[/B] 24; see also [I]bloodied retaliation[/I] [B]AC[/B] 16; [B]Fortitude[/B] 16, [B]Reflex[/B] 14, [B]Will[/B] 11 [B]Immune[/B] filth fever; [B]Resist[/B] 5 necrotic [B]Speed[/B] 6, climb 3 :bmelee: [B]Bite[/B] (standard; at-will) [B]* Disease[/B] +4 vs. AC; 1d6 + 2 damage, and the target contracts filth fever; see also [I]bloodied retaliation[/I] :melee: [B]Necrotic Smite[/B] (standard; encounter) [B]* Necrotic[/B] The shadowtouched dire rat makes a bite attack. If it hits, it deals an additional 6 necrotic damage and the target is weakened (save ends). [B]Bloodied Retaliation[/B] The shadowtouched dire rat gains a +2 bonus to attack rolls against the creature that first bloodies it in an encounter. [B]Alignment[/B] Unaligned [B]Languages[/B] – [B]Skills[/B] Stealth +8 [B]Str[/B] 14 (+3) [B]Dex[/B] 15 (+3) [B]Wis[/B] 10 (+1) [B]Con[/B] 18 (+5) [B]Int[/B] 3 (-3) [B]Cha[/B] 6 (-1)[/INDENT]Thoughts? [/QUOTE]
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