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Alternate Alert 1st-level feat: Help me choose
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<blockquote data-quote="renbot" data-source="post: 8865875" data-attributes="member: 8038"><p>Starting a new campaign and including some elements of 1DnD in order to test drive them. Every PC will start with a 1st-level feat but I'm not wild about the "initiative swap" option for Alert conceptually or practically (swapping initiative in Roll20 is annoying). </p><p></p><p>The PHB Alert feat (does anyone else still call it "Alertness"? Where is the Eternal Sunshine method to relieve me of old gaming terminology!) has three bullet points: </p><ul> <li data-xf-list-type="ul">You can’t be surprised while you are conscious.</li> <li data-xf-list-type="ul">You gain a +5 bonus to initiative.</li> <li data-xf-list-type="ul">Other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you.</li> </ul><p>I plan to keep the "add PB to initiative" from the 1DnD playtest in place of the original +5. Now I'm trying to decide if either of the other two (can't be surprised, unseen opponents don't get advantage against you) makes sense as a replacement for "initiative swap." And if yes, then which one makes more sense and is generally balanced against other 1-level feats. </p><p></p><p>Your opinions are appreciated. Please show your work for full credit (e.g. tell me why one or the other would be a terrible idea!)</p></blockquote><p></p>
[QUOTE="renbot, post: 8865875, member: 8038"] Starting a new campaign and including some elements of 1DnD in order to test drive them. Every PC will start with a 1st-level feat but I'm not wild about the "initiative swap" option for Alert conceptually or practically (swapping initiative in Roll20 is annoying). The PHB Alert feat (does anyone else still call it "Alertness"? Where is the Eternal Sunshine method to relieve me of old gaming terminology!) has three bullet points: [LIST] [*]You can’t be surprised while you are conscious. [*]You gain a +5 bonus to initiative. [*]Other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you. [/LIST] I plan to keep the "add PB to initiative" from the 1DnD playtest in place of the original +5. Now I'm trying to decide if either of the other two (can't be surprised, unseen opponents don't get advantage against you) makes sense as a replacement for "initiative swap." And if yes, then which one makes more sense and is generally balanced against other 1-level feats. Your opinions are appreciated. Please show your work for full credit (e.g. tell me why one or the other would be a terrible idea!) [/QUOTE]
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Alternate Alert 1st-level feat: Help me choose
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