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General Tabletop Discussion
*Dungeons & Dragons
Alternate Alignment for an all-goblin campaign
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<blockquote data-quote="GreenTengu" data-source="post: 8114097" data-attributes="member: 6777454"><p>An alternate alignment system isn't such a terrible idea in this regard.</p><p></p><p>In fact, something like this certainly gets more at the heart of "who are you and what drives you?" than the classic alignment system does. "good" and "evil" are so hopelessly nebulous and "law" and "chaos" can be entirely unhelpful too as it often depends very much on where the rules on coming from in regards to a character's likelihood to obey them. And someone saying that they follow their own internal code is well... totally not helpful, everyone follows their own internal code.</p><p></p><p>Really, what the whole thing ought to get at is "What does your character want, and what are they willing to do to get it?" so that the DM knows what sort of prize to float out there to get the adventurer invested in the adventure.</p><p></p><p>Also "To what degree is the character selfish or altruistic?"</p><p></p><p>Obviously altruistic characters are better as, despite whatever it is they want, they also want to make sure the rest of their pack stays alive and gets what they want too. Despite being categorized as "evil", it strikes me that it cannot be so unusual for goblins to be altruistic towards their own tribe, even if it rarely extends beyond that, given just how many babies they are raising in such squalid conditions and yet still manage to get a remarkable number of them alive to adulthood.... Bugbears, however, might be on the opposite end of that. It always seemed to me that Bugbears were characterized by no more than a few of them sticking together and liking to live somewhere deep in the wilds where no one else can bother them. They must get tired of being around others for too long and their self-serving attitude means that if there are ever more than a few of them living together, they must start to bicker and the groups splits up and going their separate ways.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 8114097, member: 6777454"] An alternate alignment system isn't such a terrible idea in this regard. In fact, something like this certainly gets more at the heart of "who are you and what drives you?" than the classic alignment system does. "good" and "evil" are so hopelessly nebulous and "law" and "chaos" can be entirely unhelpful too as it often depends very much on where the rules on coming from in regards to a character's likelihood to obey them. And someone saying that they follow their own internal code is well... totally not helpful, everyone follows their own internal code. Really, what the whole thing ought to get at is "What does your character want, and what are they willing to do to get it?" so that the DM knows what sort of prize to float out there to get the adventurer invested in the adventure. Also "To what degree is the character selfish or altruistic?" Obviously altruistic characters are better as, despite whatever it is they want, they also want to make sure the rest of their pack stays alive and gets what they want too. Despite being categorized as "evil", it strikes me that it cannot be so unusual for goblins to be altruistic towards their own tribe, even if it rarely extends beyond that, given just how many babies they are raising in such squalid conditions and yet still manage to get a remarkable number of them alive to adulthood.... Bugbears, however, might be on the opposite end of that. It always seemed to me that Bugbears were characterized by no more than a few of them sticking together and liking to live somewhere deep in the wilds where no one else can bother them. They must get tired of being around others for too long and their self-serving attitude means that if there are ever more than a few of them living together, they must start to bicker and the groups splits up and going their separate ways. [/QUOTE]
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