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Alternate Backstories: What's Missing in D&DN Monster Design
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<blockquote data-quote="KidSnide" data-source="post: 6084855" data-attributes="member: 54710"><p>It's true that page count has to be considered with any given product. But this is about how the monster fits into the game, not necessarily how you choose to integrate it into any given product. To continue with the minotaur example, the entry in the monster manual need not include an extensive description of the "Krynn-style" or "Cursed by Baphomet" backgrounds. Those could be left entirely to Dragon articles or setting supplements. Or, a sentence or two on "alternate backgrounds" could refer a DM to possibilities fleshed out elsewhere. (And, of course, links could be included in a Compendium-style tool.)</p><p></p><p>The point of this idea is that the designers don't have to cram all their ideas into a single version of the monster. It's also OK to design one version of the monster and then acknowledge that other versions also exist. They can provide a picture of a modern dragon-like kobold and acknowledge that, in other gameworlds, goblins may be blue-skinned mammals.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 6084855, member: 54710"] It's true that page count has to be considered with any given product. But this is about how the monster fits into the game, not necessarily how you choose to integrate it into any given product. To continue with the minotaur example, the entry in the monster manual need not include an extensive description of the "Krynn-style" or "Cursed by Baphomet" backgrounds. Those could be left entirely to Dragon articles or setting supplements. Or, a sentence or two on "alternate backgrounds" could refer a DM to possibilities fleshed out elsewhere. (And, of course, links could be included in a Compendium-style tool.) The point of this idea is that the designers don't have to cram all their ideas into a single version of the monster. It's also OK to design one version of the monster and then acknowledge that other versions also exist. They can provide a picture of a modern dragon-like kobold and acknowledge that, in other gameworlds, goblins may be blue-skinned mammals. -KS [/QUOTE]
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