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*Pathfinder & Starfinder
Alternate Barbarian/Berserker Rages: Need Help!
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<blockquote data-quote="Spatzimaus" data-source="post: 3111923" data-attributes="member: 3051"><p>A while back, my group replaced the Barbarian with the "Berserker" class, just to fix this sort of issue; players wanted a more flexible Rage system. Oh, sure, there were a few small changes (no longer illiterate, for instance), but the main point was a "Build-a-Rage" system.</p><p></p><p>I don't have the notes in front of me, but it went something like this.</p><p></p><p>At level 1, pick one Major Drawback ("can't cast spells", "can't move", "can't attack", "enemies automatically hit you", "fails all saving throws", etc.); this drawback never goes away, and pretty much defines your ability. Generally speaking, you'll refer to it as a Rage, Stance, Trance, etc. based on this.</p><p>Also at level 1, pick two Minor Drawbacks ("fatigued for rest of encounter", "-2 AC", etc.). You can't pick something that would be overridden by the Major Drawback (like no picking "-2 AC" when you selected "enemies automatically hit you")</p><p>Finally, we have three tables of bonuses, labelled A, B, and C. Table A includes basic stat boosts like "+2 STR" or "+2 Will". Table B includes things like Damage Reduction, Darkvision, AC, Flurry of Blows, +10' speed, or Temporary HP. Table C includes a few really exotic things, like "re-roll any one die", "weapon deals max damage", or "+4 to any one stat or save, changeable each round".</p><p>At level 1, pick 3 bonuses from Table A. You can't pick anything that counteracts your Drawbacks.</p><p></p><p>At every odd level (3, 5, 7, etc.), you can do one of the following:</p><p>A> Gain a new ability from Table A (or in the case of the +STR-like ones, add more.)</p><p>B> Replace an ability from Table A you've already taken with one from Table B.</p><p>C> Replace an ability from Table B you've already taken with one from Table C.</p><p>D> Remove one Minor Drawback (not available before level 10).</p><p></p><p>Thematically, each player picked a totem animal they were trying to emulate. So, the PHB Rage, which buffs up STR and CON, was the "Bear" rage. One player in our group (Berserker/Rogue multiclass) went with one that gave him massive DEX, speed, and vision boosts instead.</p><p></p><p>Anyway, I've got the tables of abilities at home, so I might try to post those later.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3111923, member: 3051"] A while back, my group replaced the Barbarian with the "Berserker" class, just to fix this sort of issue; players wanted a more flexible Rage system. Oh, sure, there were a few small changes (no longer illiterate, for instance), but the main point was a "Build-a-Rage" system. I don't have the notes in front of me, but it went something like this. At level 1, pick one Major Drawback ("can't cast spells", "can't move", "can't attack", "enemies automatically hit you", "fails all saving throws", etc.); this drawback never goes away, and pretty much defines your ability. Generally speaking, you'll refer to it as a Rage, Stance, Trance, etc. based on this. Also at level 1, pick two Minor Drawbacks ("fatigued for rest of encounter", "-2 AC", etc.). You can't pick something that would be overridden by the Major Drawback (like no picking "-2 AC" when you selected "enemies automatically hit you") Finally, we have three tables of bonuses, labelled A, B, and C. Table A includes basic stat boosts like "+2 STR" or "+2 Will". Table B includes things like Damage Reduction, Darkvision, AC, Flurry of Blows, +10' speed, or Temporary HP. Table C includes a few really exotic things, like "re-roll any one die", "weapon deals max damage", or "+4 to any one stat or save, changeable each round". At level 1, pick 3 bonuses from Table A. You can't pick anything that counteracts your Drawbacks. At every odd level (3, 5, 7, etc.), you can do one of the following: A> Gain a new ability from Table A (or in the case of the +STR-like ones, add more.) B> Replace an ability from Table A you've already taken with one from Table B. C> Replace an ability from Table B you've already taken with one from Table C. D> Remove one Minor Drawback (not available before level 10). Thematically, each player picked a totem animal they were trying to emulate. So, the PHB Rage, which buffs up STR and CON, was the "Bear" rage. One player in our group (Berserker/Rogue multiclass) went with one that gave him massive DEX, speed, and vision boosts instead. Anyway, I've got the tables of abilities at home, so I might try to post those later. [/QUOTE]
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Alternate Barbarian/Berserker Rages: Need Help!
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