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*Pathfinder & Starfinder
Alternate Barbarian/Berserker Rages: Need Help!
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<blockquote data-quote="Spatzimaus" data-source="post: 3112600" data-attributes="member: 3051"><p>There were four reasons we didn't do that.</p><p></p><p>1: Part of the reason we replaced the name "Barbarian" with "Berserker" is that this class WASN'T restricted to primitive tribes (which is why we dropped the illiteracy part). It's now a widely-accepted combat style, embracing your primal nature to gain short-term combat advantages. Note the specific drawbacks I gave; the Dwarven Defender would actually be reworked into this system as well, although we had to tweak the alignment part a bit. So would a few OA classes. In those settings, a tribe-based limitation just wouldn't fit at all.</p><p></p><p>2: IMC we encouraged players to help design new content. So, it'd have the same effect in the end, as players would simply think up tribes that HAPPENED to have exactly the sort of rage they wanted. This'd especially be true if two characters disagreed on what exactly constituted an animal's nature. Does the "Panther" rage include speed and DEX, or is it Flurry and STR? At what level exactly would the "Bear" rage remove the Fatigue drawback? So, forcing a specific upgrade path just wouldn't work well.</p><p></p><p>3: Changing it like that would violate one of our prime design philosophies, which is that every class should provide both Strategic and Tactical flexibility. That is, players should have to make decisions every time the character levels up (instead of just feeling like "more of the same"), and characters should be able to do stuff in combat (like Rage) besides the baseline attack mechanism. In this case, the first one's the problem; without giving the someone the ability to tweak his rage as he goes along, there's no real decision-making, no way to separate yourself from the other Berserkers out there.</p><p></p><p>4: Tribal Berskerers could go on a "vision quest", at which point they'd meet the totem animal that would inspire their Rage. This'd be different for each person, and it was just too cool of an image to pass up, so even if you ignored the "civilized" Berserkers I mentioned in point #1, I'd still not want to change it this way.</p><p></p><p>Now, maybe the Berserkers within a given primitive tribe would pick the same totem animal as a matter of pride, but this shouldn't be forced on them by the class itself.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3112600, member: 3051"] There were four reasons we didn't do that. 1: Part of the reason we replaced the name "Barbarian" with "Berserker" is that this class WASN'T restricted to primitive tribes (which is why we dropped the illiteracy part). It's now a widely-accepted combat style, embracing your primal nature to gain short-term combat advantages. Note the specific drawbacks I gave; the Dwarven Defender would actually be reworked into this system as well, although we had to tweak the alignment part a bit. So would a few OA classes. In those settings, a tribe-based limitation just wouldn't fit at all. 2: IMC we encouraged players to help design new content. So, it'd have the same effect in the end, as players would simply think up tribes that HAPPENED to have exactly the sort of rage they wanted. This'd especially be true if two characters disagreed on what exactly constituted an animal's nature. Does the "Panther" rage include speed and DEX, or is it Flurry and STR? At what level exactly would the "Bear" rage remove the Fatigue drawback? So, forcing a specific upgrade path just wouldn't work well. 3: Changing it like that would violate one of our prime design philosophies, which is that every class should provide both Strategic and Tactical flexibility. That is, players should have to make decisions every time the character levels up (instead of just feeling like "more of the same"), and characters should be able to do stuff in combat (like Rage) besides the baseline attack mechanism. In this case, the first one's the problem; without giving the someone the ability to tweak his rage as he goes along, there's no real decision-making, no way to separate yourself from the other Berserkers out there. 4: Tribal Berskerers could go on a "vision quest", at which point they'd meet the totem animal that would inspire their Rage. This'd be different for each person, and it was just too cool of an image to pass up, so even if you ignored the "civilized" Berserkers I mentioned in point #1, I'd still not want to change it this way. Now, maybe the Berserkers within a given primitive tribe would pick the same totem animal as a matter of pride, but this shouldn't be forced on them by the class itself. [/QUOTE]
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