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Alternate Bard, more fighter-like
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<blockquote data-quote="Guilt Puppy" data-source="post: 464251" data-attributes="member: 6521"><p>I made a vaguely similar class, combining the Barbarian with the Paladin (things like Aura of Courage are relevant abilities). Anyway, using the same ideas I used for that, here's a suggestion for your bard-like class:</p><p></p><p><strong>Bard-Lite:</strong> (hey, I leave it to you to come up with a decent name)</p><p></p><p>HD: 1d10</p><p>BAB: +1/level</p><p>Saves: Fast Fort, Slow Refl, Slow Will</p><p>Skills: As Bard</p><p></p><p>Special (* - occurs only during inspiration):</p><p>1: Inspire 1/day, Heroism*</p><p>2: Courage*</p><p>3:</p><p>4: Inspire 2/day</p><p>5: Toughness*</p><p>6: Speed*</p><p>7: </p><p>8: Inspire 3/day</p><p>9: Cunning*</p><p>10: Health*</p><p>11:</p><p>12: Inspire 4/day</p><p>13: Might*</p><p>14: Luck*</p><p>15:</p><p>16: Inspire 5/day</p><p>17: </p><p>18: Haste*</p><p>19: </p><p>20: Inspire 6/day</p><p></p><p>Inspire: With a battlecry, a musical incantation, or some other act specific to the character, the Bard-Lite may inspire his allies to great feats. This ability may only be used once per encounter, and only in the presence of perceived enemies. The effects last for 5 rounds plus the Bard-Lite's Charisma modifier. Inspiring is a free action, and does not require concentration. The benefits are listed below (and starred), and accumulate as the Bard-Lite increases in level. These benefits effect both the Bard-Lite and all allies within 30 feet.</p><p></p><p>Heroism*: All allies gain a +1 morale bonus to attack rolls during Inspiration.</p><p></p><p>Courage*: All allies gain a +2 morale bonus to Will saves versus fear. Those currently influenced by fear effects gain a new save at the start of the Bard-Lite's Inspiration period.</p><p></p><p>Toughness*: Allies gain temporary hit points equal to the Bard-Lite's level. These go away at the end of the Inspiration.</p><p></p><p>Speed*: All allies' movement rate is increased by 10 feet during Inspiration.</p><p></p><p>Cunning*: Allies cannot be flanked.</p><p></p><p>Health*: At the start of Inspiration, all Allies regain 1 hp per level the Bard-Lite possesses.</p><p></p><p>Might*: All allies receive a +2 morale bonus to Strength.</p><p></p><p>Luck*: Allies recieve a +2 morale bonus to all saving throws.</p><p></p><p>Haste*: Allies act as though subject to the <em>haste</em> spell.</p><p></p><p>-----------</p><p></p><p>Okay, that's probably too much stuff, and way too specialized, but whittle and add as you need to.</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 464251, member: 6521"] I made a vaguely similar class, combining the Barbarian with the Paladin (things like Aura of Courage are relevant abilities). Anyway, using the same ideas I used for that, here's a suggestion for your bard-like class: [b]Bard-Lite:[/b] (hey, I leave it to you to come up with a decent name) HD: 1d10 BAB: +1/level Saves: Fast Fort, Slow Refl, Slow Will Skills: As Bard Special (* - occurs only during inspiration): 1: Inspire 1/day, Heroism* 2: Courage* 3: 4: Inspire 2/day 5: Toughness* 6: Speed* 7: 8: Inspire 3/day 9: Cunning* 10: Health* 11: 12: Inspire 4/day 13: Might* 14: Luck* 15: 16: Inspire 5/day 17: 18: Haste* 19: 20: Inspire 6/day Inspire: With a battlecry, a musical incantation, or some other act specific to the character, the Bard-Lite may inspire his allies to great feats. This ability may only be used once per encounter, and only in the presence of perceived enemies. The effects last for 5 rounds plus the Bard-Lite's Charisma modifier. Inspiring is a free action, and does not require concentration. The benefits are listed below (and starred), and accumulate as the Bard-Lite increases in level. These benefits effect both the Bard-Lite and all allies within 30 feet. Heroism*: All allies gain a +1 morale bonus to attack rolls during Inspiration. Courage*: All allies gain a +2 morale bonus to Will saves versus fear. Those currently influenced by fear effects gain a new save at the start of the Bard-Lite's Inspiration period. Toughness*: Allies gain temporary hit points equal to the Bard-Lite's level. These go away at the end of the Inspiration. Speed*: All allies' movement rate is increased by 10 feet during Inspiration. Cunning*: Allies cannot be flanked. Health*: At the start of Inspiration, all Allies regain 1 hp per level the Bard-Lite possesses. Might*: All allies receive a +2 morale bonus to Strength. Luck*: Allies recieve a +2 morale bonus to all saving throws. Haste*: Allies act as though subject to the [i]haste[/i] spell. ----------- Okay, that's probably too much stuff, and way too specialized, but whittle and add as you need to. [/QUOTE]
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