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Alternate Character Creation Idea for 5e Arrays with Perks
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<blockquote data-quote="Rhenny" data-source="post: 7282729" data-attributes="member: 18333"><p>After reading a number of complaints about min/max attributes breaking some classes in 5e (whether it is true or not), and talking about character generation rolls vs. point buy vs. standard array in my own group, I'm starting to work on a new way to use arrays with Perks to make less cookie cutter or min/maxed PCs.</p><p></p><p>First goals...using array to limit starting attributes so that the PC needs to be higher level to achieve a 20 in a prime attribute, and normalizing PCs so that all PCs are in the same range of power-level from the start.</p><p></p><p>Second goal...adding an element of chance that changes the way the PC feels/plays mechanically rather than relying solely on backgrounds, personality traits, ideals, bonds and flaws.</p><p></p><p>What do you think? Add possible perks if you like or re-balance or make any other suggestions. </p><p></p><p>****</p><p></p><p>To help standard array PCs be less cookie cutter use the following array choices. Someone made this list on WoTC board so I just stole it - sorry, I don't remember who wrote them all out. </p><p></p><p>If you use an array that has no 15 in any score, roll a d8 once to add a random Perk.</p><p></p><p>15, 15, 15, 8, 8, 8</p><p>15, 15, 14, 10, 8, 8</p><p>15, 15, 14, 9, 9, 8</p><p>15, 15, 13, 12, 8, 8</p><p>15, 15, 13, 11, 9, 8</p><p>15, 15, 13, 10, 10, 8</p><p>15, 15, 13, 10, 9, 9</p><p>15, 15, 12, 12, 9, 8</p><p>15, 15, 12, 11, 10, 8</p><p>15, 15, 12, 11, 9, 9</p><p>15, 15, 12, 10, 10, 9</p><p>15, 15, 11, 11, 11, 8</p><p>15, 15, 11, 11, 10, 9</p><p>15, 15, 11, 10, 10, 10</p><p>15, 14, 14, 12, 8, 8</p><p>15, 14, 14, 11, 9, 8</p><p>15, 14, 14, 10, 10, 8</p><p>15, 14, 14, 10, 9, 9</p><p>15, 14, 13, 13, 9, 8</p><p>15, 14, 13, 12, 10, 8</p><p>15, 14, 13, 12, 9, 9</p><p>15, 14, 13, 11, 11, 8</p><p>15, 14, 13, 11, 10, 9</p><p>15, 14, 13, 10, 10, 10</p><p>15, 14, 12, 12, 11, 8</p><p>15, 14, 12, 12, 10, 9</p><p>15, 14, 12, 11, 11, 9</p><p>15, 14, 12, 11, 10, 10</p><p>15, 14, 11, 11, 11, 10</p><p>15, 13, 13, 13, 11, 8</p><p>15, 13, 13, 13, 10, 9</p><p>15, 13, 13, 12, 12, 8</p><p>15, 13, 13, 12, 11, 9</p><p>15, 13, 13, 12, 10, 10</p><p>15, 13, 13, 11, 11, 10</p><p>15, 13, 12, 12, 12, 9</p><p>15, 13, 12, 12, 11, 10</p><p>15, 13, 12, 11, 11, 11</p><p>15, 12, 12, 12, 12, 10</p><p>15, 12, 12, 12, 11, 11</p><p><strong>14, 14, 14, 13, 9, 8</strong></p><p><strong>14, 14, 14, 12, 10, 8</strong></p><p><strong>14, 14, 14, 12, 9, 9</strong></p><p><strong>14, 14, 14, 11, 11, 8</strong></p><p><strong>14, 14, 14, 11, 10, 9</strong></p><p><strong>14, 14, 14, 10, 10, 10</strong></p><p><strong>14, 14, 13, 13, 11, 8</strong></p><p><strong>14, 14, 13, 13, 10, 9</strong></p><p><strong>14, 14, 13, 12, 12, 8</strong></p><p><strong>14, 14, 13, 12, 11, 9</strong></p><p><strong>14, 14, 13, 12, 10, 10</strong></p><p><strong>14, 14, 13, 11, 11, 10</strong></p><p><strong>14, 14, 12, 12, 12, 9</strong></p><p><strong>14, 14, 12, 12, 11, 10</strong></p><p><strong>14, 14, 12, 11, 11, 11</strong></p><p><strong>14, 13, 13, 13, 13, 8</strong></p><p><strong>14, 13, 13, 13, 12, 9</strong></p><p><strong>14, 13, 13, 13, 11, 10</strong></p><p><strong>14, 13, 13, 12, 12, 10</strong></p><p><strong>14, 13, 13, 12, 11, 11</strong></p><p><strong>14, 13, 12, 12, 12, 11</strong></p><p><strong>14, 12, 12, 12, 12, 12</strong></p><p><strong>13, 13, 13, 13, 13, 10</strong></p><p><strong>13, 13, 13, 13, 12, 11</strong></p><p><strong>13, 13, 13, 12, 12, 12</strong></p><p> </p><p></p><p><u>Perks</u></p><p></p><p>1. Gain an extra 60’ of darkvision or gain darkvision 20’ if you don’t have it.</p><p></p><p>2. You are faster than average – gain +5’ to movement score</p><p></p><p>3. You have a sixth sense for danger – gain +2 to initiative</p><p></p><p>4. You are especially hearty - add +2 to hit points</p><p></p><p>5. You can choose to gain expertise in one proficiency you already have or add one new proficiency</p><p></p><p>6. You gain one extra point of inspiration each day, but it must be used before you gain a new one </p><p></p><p>7. You gain +1 to an ability score (roll a d6 and add +1 to that ability)</p><p></p><p>8. You trained with a weaponmaster - gain +1 to attack with one weapon of choice, or, if you are a spellcaster, you can choose to gain +1 to your spell DC, or you can add 1 cantrip to known cantrips.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 7282729, member: 18333"] After reading a number of complaints about min/max attributes breaking some classes in 5e (whether it is true or not), and talking about character generation rolls vs. point buy vs. standard array in my own group, I'm starting to work on a new way to use arrays with Perks to make less cookie cutter or min/maxed PCs. First goals...using array to limit starting attributes so that the PC needs to be higher level to achieve a 20 in a prime attribute, and normalizing PCs so that all PCs are in the same range of power-level from the start. Second goal...adding an element of chance that changes the way the PC feels/plays mechanically rather than relying solely on backgrounds, personality traits, ideals, bonds and flaws. What do you think? Add possible perks if you like or re-balance or make any other suggestions. **** To help standard array PCs be less cookie cutter use the following array choices. Someone made this list on WoTC board so I just stole it - sorry, I don't remember who wrote them all out. If you use an array that has no 15 in any score, roll a d8 once to add a random Perk. 15, 15, 15, 8, 8, 8 15, 15, 14, 10, 8, 8 15, 15, 14, 9, 9, 8 15, 15, 13, 12, 8, 8 15, 15, 13, 11, 9, 8 15, 15, 13, 10, 10, 8 15, 15, 13, 10, 9, 9 15, 15, 12, 12, 9, 8 15, 15, 12, 11, 10, 8 15, 15, 12, 11, 9, 9 15, 15, 12, 10, 10, 9 15, 15, 11, 11, 11, 8 15, 15, 11, 11, 10, 9 15, 15, 11, 10, 10, 10 15, 14, 14, 12, 8, 8 15, 14, 14, 11, 9, 8 15, 14, 14, 10, 10, 8 15, 14, 14, 10, 9, 9 15, 14, 13, 13, 9, 8 15, 14, 13, 12, 10, 8 15, 14, 13, 12, 9, 9 15, 14, 13, 11, 11, 8 15, 14, 13, 11, 10, 9 15, 14, 13, 10, 10, 10 15, 14, 12, 12, 11, 8 15, 14, 12, 12, 10, 9 15, 14, 12, 11, 11, 9 15, 14, 12, 11, 10, 10 15, 14, 11, 11, 11, 10 15, 13, 13, 13, 11, 8 15, 13, 13, 13, 10, 9 15, 13, 13, 12, 12, 8 15, 13, 13, 12, 11, 9 15, 13, 13, 12, 10, 10 15, 13, 13, 11, 11, 10 15, 13, 12, 12, 12, 9 15, 13, 12, 12, 11, 10 15, 13, 12, 11, 11, 11 15, 12, 12, 12, 12, 10 15, 12, 12, 12, 11, 11 [B]14, 14, 14, 13, 9, 8 14, 14, 14, 12, 10, 8 14, 14, 14, 12, 9, 9 14, 14, 14, 11, 11, 8 14, 14, 14, 11, 10, 9 14, 14, 14, 10, 10, 10 14, 14, 13, 13, 11, 8 14, 14, 13, 13, 10, 9 14, 14, 13, 12, 12, 8 14, 14, 13, 12, 11, 9 14, 14, 13, 12, 10, 10 14, 14, 13, 11, 11, 10 14, 14, 12, 12, 12, 9 14, 14, 12, 12, 11, 10 14, 14, 12, 11, 11, 11 14, 13, 13, 13, 13, 8 14, 13, 13, 13, 12, 9 14, 13, 13, 13, 11, 10 14, 13, 13, 12, 12, 10 14, 13, 13, 12, 11, 11 14, 13, 12, 12, 12, 11 14, 12, 12, 12, 12, 12 13, 13, 13, 13, 13, 10 13, 13, 13, 13, 12, 11 13, 13, 13, 12, 12, 12[/B] [U]Perks[/U] 1. Gain an extra 60’ of darkvision or gain darkvision 20’ if you don’t have it. 2. You are faster than average – gain +5’ to movement score 3. You have a sixth sense for danger – gain +2 to initiative 4. You are especially hearty - add +2 to hit points 5. You can choose to gain expertise in one proficiency you already have or add one new proficiency 6. You gain one extra point of inspiration each day, but it must be used before you gain a new one 7. You gain +1 to an ability score (roll a d6 and add +1 to that ability) 8. You trained with a weaponmaster - gain +1 to attack with one weapon of choice, or, if you are a spellcaster, you can choose to gain +1 to your spell DC, or you can add 1 cantrip to known cantrips. [/QUOTE]
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