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General Tabletop Discussion
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Alternate Charisma Uses
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<blockquote data-quote="italianranma" data-source="post: 2177026" data-attributes="member: 15788"><p>Of all the stats, I think that Charisma is the least powerful. With the exception of certain classes, there's not a compelling enough reason for my players to favor it over the other "personality" abilities. For fighters and rogues and other classes who don't have inherent class abilities that rely on Charisma, Intelligence or Wisdom carries the benefits of increased skill points and will saves respectively. Charisma is the modifier for certain key skills to be sure, and for the leadership feat, but the other abilities have their correspondings. </p><p></p><p>I understand that as the DM I could emphasis character interactions and thus raise the relative importance of those social skills, but I feel that it would be a hollow fix. I want the charisma modifier to affect something hard and tanglible in combat.</p><p></p><p>I'm toying with the idea of having Charisma affect the number of action points you recieve, and also as a modifier to the action die roll. This however doesn't add much to my NPCs as action points are reserved just for the PCs. That is intentional as Action Points tend to make fights longer, and if both sides had them I could increase my fights much longer than I'm comfortable with.</p><p></p><p>I want to know what solutions you've used or heard. I read one that gave bonus feats based on charisma, but I didn't like the idea, and the havoc that it could cause on game balance.</p><p></p><p>Any suggestions or links to prior threads of this nature are appriciated.</p></blockquote><p></p>
[QUOTE="italianranma, post: 2177026, member: 15788"] Of all the stats, I think that Charisma is the least powerful. With the exception of certain classes, there's not a compelling enough reason for my players to favor it over the other "personality" abilities. For fighters and rogues and other classes who don't have inherent class abilities that rely on Charisma, Intelligence or Wisdom carries the benefits of increased skill points and will saves respectively. Charisma is the modifier for certain key skills to be sure, and for the leadership feat, but the other abilities have their correspondings. I understand that as the DM I could emphasis character interactions and thus raise the relative importance of those social skills, but I feel that it would be a hollow fix. I want the charisma modifier to affect something hard and tanglible in combat. I'm toying with the idea of having Charisma affect the number of action points you recieve, and also as a modifier to the action die roll. This however doesn't add much to my NPCs as action points are reserved just for the PCs. That is intentional as Action Points tend to make fights longer, and if both sides had them I could increase my fights much longer than I'm comfortable with. I want to know what solutions you've used or heard. I read one that gave bonus feats based on charisma, but I didn't like the idea, and the havoc that it could cause on game balance. Any suggestions or links to prior threads of this nature are appriciated. [/QUOTE]
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