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Alternate Charisma Uses
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<blockquote data-quote="italianranma" data-source="post: 2177266" data-attributes="member: 15788"><p>Thanks for the replies so far:</p><p></p><p>Yes, tying Charisma to action points is a good thing I think, but it doesn't help for my NPCs who won't have action point.</p><p></p><p>I'm looking for anything else that represents you projecting your force of persoanlity: Some things I'd like to look at are opposed level checks. I don't have my books in front of me, but I think that things like Caster checks to overcome spell resistance, and spell resistance in general should be affected. That still doesn't give much incentive to the NPC fighter though. I'd like to make the stat affect luck, but that's kind of vague, and luck is already accounted for in the whole random number senario. I thought of toying with the Crit chance (because that's based on luck) but how would I go about doing that without making it overpowered? Would a Cha 8 fighter be incapable of critting? Would a 18 Cha fighter crit on a 15 or higher?</p><p></p><p>Giving bonus feats seems a little more reasonable now, just because it's the only thing that's not affected by any stat at all. But there's really no way to balance that without overhauling the system.</p><p></p><p>This is all going to be for my home-brew campaign anyway which is going to have a lot of other rule changes. It seems like there's no easy mechanic that could be readily implemented. I'm kind of thinking of a traits/disadvantages thing kind of like what you see in BESM...but that would take a lot of work...</p><p></p><p>I guess I could give action points to my NPCs and call it even.</p><p></p><p>FYI I'm doing action points differently too: they're renewed each day and you get 3 + 1/2 your level in them...That seems more right...</p><p></p><p>So here's what I think I'll do: everyone gets action points based on 3 + (Charisma Modifier) + 1/2 your level each day. Any final thoughts on that? It seems pretty straightforward to me.</p></blockquote><p></p>
[QUOTE="italianranma, post: 2177266, member: 15788"] Thanks for the replies so far: Yes, tying Charisma to action points is a good thing I think, but it doesn't help for my NPCs who won't have action point. I'm looking for anything else that represents you projecting your force of persoanlity: Some things I'd like to look at are opposed level checks. I don't have my books in front of me, but I think that things like Caster checks to overcome spell resistance, and spell resistance in general should be affected. That still doesn't give much incentive to the NPC fighter though. I'd like to make the stat affect luck, but that's kind of vague, and luck is already accounted for in the whole random number senario. I thought of toying with the Crit chance (because that's based on luck) but how would I go about doing that without making it overpowered? Would a Cha 8 fighter be incapable of critting? Would a 18 Cha fighter crit on a 15 or higher? Giving bonus feats seems a little more reasonable now, just because it's the only thing that's not affected by any stat at all. But there's really no way to balance that without overhauling the system. This is all going to be for my home-brew campaign anyway which is going to have a lot of other rule changes. It seems like there's no easy mechanic that could be readily implemented. I'm kind of thinking of a traits/disadvantages thing kind of like what you see in BESM...but that would take a lot of work... I guess I could give action points to my NPCs and call it even. FYI I'm doing action points differently too: they're renewed each day and you get 3 + 1/2 your level in them...That seems more right... So here's what I think I'll do: everyone gets action points based on 3 + (Charisma Modifier) + 1/2 your level each day. Any final thoughts on that? It seems pretty straightforward to me. [/QUOTE]
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