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General Tabletop Discussion
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Alternate Charisma Uses
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<blockquote data-quote="Byrons_Ghost" data-source="post: 2184201" data-attributes="member: 7396"><p>Getting back to the original posts...</p><p></p><p>I like the idea of using CHA in some sort of opposed class check situation. Especially between two members of the same class, this could represent reputation and the like, such as one wizard knowing that the high-CHA one has a reputation for being fearsome. It seems to me that I've also seen CHA factored in to duel or face-off situations, such as samurai matches or Old West shootouts. I couldn't tell you where, though. Basically, it played a part in the staredown, "psyche out" portion of things.</p><p></p><p>For more urban, social games, you might want to consider contacts. In a short Cthulhu D20 game I ran, I let everyone choose one contact per CHA bonus point. They contact could be useful, but not earth-shatteringly so; the Chief of Police would be out, for example, but one PC knew a detective-in-charge at the LAPD (basically a shift supervisor for detectives). People seemed to like being able to flesh out minor characters like this.</p><p></p><p>Going from system balance to specific PCs, I don't think it's going to be possible to keep everyone from having a dump stat. For just about every character type out there, there's going to be one score that they can do without. Charisma seems to come up the most, it's true, probably followed by Wisdom. But it's going to happen. I think it can be even tougher in Modern games, where magic is low and skills are more plentiful- the mental stats just don't do nearly as much compared to the physical ones.</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 2184201, member: 7396"] Getting back to the original posts... I like the idea of using CHA in some sort of opposed class check situation. Especially between two members of the same class, this could represent reputation and the like, such as one wizard knowing that the high-CHA one has a reputation for being fearsome. It seems to me that I've also seen CHA factored in to duel or face-off situations, such as samurai matches or Old West shootouts. I couldn't tell you where, though. Basically, it played a part in the staredown, "psyche out" portion of things. For more urban, social games, you might want to consider contacts. In a short Cthulhu D20 game I ran, I let everyone choose one contact per CHA bonus point. They contact could be useful, but not earth-shatteringly so; the Chief of Police would be out, for example, but one PC knew a detective-in-charge at the LAPD (basically a shift supervisor for detectives). People seemed to like being able to flesh out minor characters like this. Going from system balance to specific PCs, I don't think it's going to be possible to keep everyone from having a dump stat. For just about every character type out there, there's going to be one score that they can do without. Charisma seems to come up the most, it's true, probably followed by Wisdom. But it's going to happen. I think it can be even tougher in Modern games, where magic is low and skills are more plentiful- the mental stats just don't do nearly as much compared to the physical ones. [/QUOTE]
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