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General Tabletop Discussion
*Pathfinder & Starfinder
Alternate Charisma Uses
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<blockquote data-quote="BarkingDeathSquirrel" data-source="post: 2192831" data-attributes="member: 12851"><p>I've have always had a back thought of luck as being part of your charisma, you know... the touched of fate? I moved Will to Charisma and the Action Points thing too, but, the Tie Breaker (while an EXCELLENT (and, honestly, ingenious) way to convey Charisma being partially luck) seems like it might not be enough by itself, so I'm going to put that in too. Having Charisma be too good to pass up (preferably EACH stat, however) is better than having it unwanted. At least until a better solution can be thought of <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>But then what of Wisdom in my campaigns? Bonus Feats (someone proposed this for Charisma... but it makes no logical sense, IMHO. Wisdom seems better as you would be able to look at what you have learned and try to combine them together intuitively) and Bonus XP. You add your Wisdom modifier as a percentage bonus/penalty on all XP gained (maybe double your modifier *shrugs) and you gain a number of bonus feats equal to your Wisdom Bonus. You gain them only one at a time at levels 1, 4, 8, 12, etc. If your Wisdom bonus increases, you gain more feats, but you must wait until one of those levels. You DO lose access to feats if your Wisdom bonus drops, but you gain them back when your Wisdom returns to its normal score (just as if you had no longer qualified for them via some mean).</p><p></p><p>Note: I don't have any Charisma or Wisdom based classes so... the changes probably will scew the powerscale a bit...</p></blockquote><p></p>
[QUOTE="BarkingDeathSquirrel, post: 2192831, member: 12851"] I've have always had a back thought of luck as being part of your charisma, you know... the touched of fate? I moved Will to Charisma and the Action Points thing too, but, the Tie Breaker (while an EXCELLENT (and, honestly, ingenious) way to convey Charisma being partially luck) seems like it might not be enough by itself, so I'm going to put that in too. Having Charisma be too good to pass up (preferably EACH stat, however) is better than having it unwanted. At least until a better solution can be thought of :P But then what of Wisdom in my campaigns? Bonus Feats (someone proposed this for Charisma... but it makes no logical sense, IMHO. Wisdom seems better as you would be able to look at what you have learned and try to combine them together intuitively) and Bonus XP. You add your Wisdom modifier as a percentage bonus/penalty on all XP gained (maybe double your modifier *shrugs) and you gain a number of bonus feats equal to your Wisdom Bonus. You gain them only one at a time at levels 1, 4, 8, 12, etc. If your Wisdom bonus increases, you gain more feats, but you must wait until one of those levels. You DO lose access to feats if your Wisdom bonus drops, but you gain them back when your Wisdom returns to its normal score (just as if you had no longer qualified for them via some mean). Note: I don't have any Charisma or Wisdom based classes so... the changes probably will scew the powerscale a bit... [/QUOTE]
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