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Alternate Charisma Uses
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<blockquote data-quote="MadBlue" data-source="post: 2193287" data-attributes="member: 7552"><p>Then again, many arcane PrCs are built with the Wizard in mind and require Feats the Wizard has access to as bonus Feats. For every Wizard who has to spend one of their bonus Feats in order to qualify for a PrC, there are probably 10 Wizards saying "What metamagic or item creation Feat am I going to spend this bonus Feat on?" (YMMV, of course). And, as Technik4 mentioned, many people see the Sorcerer as lacking something compared to the Wizard.</p><p></p><p>What it comes down to (to me) is this: Is a bonus Feat worth 23 skill points? Because at 20th level, that's what an Intelligence of 12 grants, and Charisma and Intelligence are considered to be equivalent as far as ability scores go. Roleplaying potential aside (and all three mental abilities really have equal roleplaying potential), IMHO all abilities should provide a mechanical benefit that would make even the most die-hard hack-and-slash player look at Intelligence, Wisdom and Charisma and consider what all three have to offer, rather than just choosing between skill points and Will save bonus and relegating the lowest score to Charisma.</p><p></p><p>As far as a definitive list of bonus Feats goes, while not definitive, the ones I've come up with from the PHB are:</p><p></p><p>Feats that give a +2 to two skills</p><p>Improved Initiative</p><p>Improved Turning</p><p>Iron Will</p><p>Natural Spell</p><p>Skill Focus</p><p></p><p>And from the Complete books:</p><p></p><p>Extend Rage</p><p>Extra Rage</p><p>Extra Smiting</p><p>Extra Stunning</p><p>Eyes in the Back of Your Head</p><p>Faster Healing</p><p>Instantaneous Rage</p><p>Intimidating Rage</p><p>Kiai Shout</p><p>Greater Kiai Shout</p><p>Empower Turning</p><p>Improved Turning</p><p>Quicken Turning</p><p>Divine Feats</p><p>Wild Feats</p><p>Extra Invocation</p><p>Extra Slot</p><p>Extra Spell</p><p>Feats that grant 0-level spells</p><p>Draconic Feats</p><p>Ascetic X Feats</p><p>Danger Sense</p><p>Devoted X Feats</p><p>Force of Personality</p><p>Insightful Reflexes</p><p>Bardic Music Feats</p><p>Open Minded</p><p>Versatile Performer</p><p></p><p>For the most part, they're Feats that flesh out a character and don't overlap with the bonus Feats the Fighter class grants.</p><p></p><p>MadBlue</p></blockquote><p></p>
[QUOTE="MadBlue, post: 2193287, member: 7552"] Then again, many arcane PrCs are built with the Wizard in mind and require Feats the Wizard has access to as bonus Feats. For every Wizard who has to spend one of their bonus Feats in order to qualify for a PrC, there are probably 10 Wizards saying "What metamagic or item creation Feat am I going to spend this bonus Feat on?" (YMMV, of course). And, as Technik4 mentioned, many people see the Sorcerer as lacking something compared to the Wizard. What it comes down to (to me) is this: Is a bonus Feat worth 23 skill points? Because at 20th level, that's what an Intelligence of 12 grants, and Charisma and Intelligence are considered to be equivalent as far as ability scores go. Roleplaying potential aside (and all three mental abilities really have equal roleplaying potential), IMHO all abilities should provide a mechanical benefit that would make even the most die-hard hack-and-slash player look at Intelligence, Wisdom and Charisma and consider what all three have to offer, rather than just choosing between skill points and Will save bonus and relegating the lowest score to Charisma. As far as a definitive list of bonus Feats goes, while not definitive, the ones I've come up with from the PHB are: Feats that give a +2 to two skills Improved Initiative Improved Turning Iron Will Natural Spell Skill Focus And from the Complete books: Extend Rage Extra Rage Extra Smiting Extra Stunning Eyes in the Back of Your Head Faster Healing Instantaneous Rage Intimidating Rage Kiai Shout Greater Kiai Shout Empower Turning Improved Turning Quicken Turning Divine Feats Wild Feats Extra Invocation Extra Slot Extra Spell Feats that grant 0-level spells Draconic Feats Ascetic X Feats Danger Sense Devoted X Feats Force of Personality Insightful Reflexes Bardic Music Feats Open Minded Versatile Performer For the most part, they're Feats that flesh out a character and don't overlap with the bonus Feats the Fighter class grants. MadBlue [/QUOTE]
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