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Alternate Charisma Uses
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<blockquote data-quote="MadBlue" data-source="post: 2201487" data-attributes="member: 7552"><p>Interesting. I'm assuming that the affects are there for flavor. For example, an indifferent NPC would still start off as indifferent, he'd just do it in a way that shows more respect for someone with a higher Charisma than for someone with a lower Charisma.</p><p></p><p>Is it relative, though? For example, what happens if the NPC has an 18 Charisma and the PC has a 16 Charisma? Would the NPC be in awe of the PC, even though his own Charisma would provoke servility in others? What if the NPC has a 6 Charisma and the PC has an 8 Charisma? Would the NPC treat the PC condescendingly even though his own Charisma provokes a feeling of domination in others? What if they both have a 12 Charisma? Does the NPC see the PC as an equal, or does he act with deference? It would seem to me that there should be some kind of opposed Charisma check and/or massive table involved to determine what the attitude of the NPC would be.</p><p></p><p>As far as actually influencing an NPCs attitude upon first meeting, I'd be against giving Charisma that much power. Considering that there are only five attitudes, and that they require successful skill checks and one minute (or a full round at -10) to improve, I think that giving a character a chance to improve (or degrade) an NPCs initial attitude instantly upon first meeting seriously overvalues Charisma, and devalues the skills Charisma is based on. Why bother with Diplomacy, Bluff or Intimidate if you have a high enough Charisma that everyone you meet wishes you well or will take risks to help you? Why even leave the house with a low Charisma if it means everyone you meet is going to wish you ill, or possibly even take risks to hurt you? That doesn't sound like a game world that would be very much fun to <em>roleplay</em> in, at either end of the Charisma scale.</p><p></p><p>MadBlue</p></blockquote><p></p>
[QUOTE="MadBlue, post: 2201487, member: 7552"] Interesting. I'm assuming that the affects are there for flavor. For example, an indifferent NPC would still start off as indifferent, he'd just do it in a way that shows more respect for someone with a higher Charisma than for someone with a lower Charisma. Is it relative, though? For example, what happens if the NPC has an 18 Charisma and the PC has a 16 Charisma? Would the NPC be in awe of the PC, even though his own Charisma would provoke servility in others? What if the NPC has a 6 Charisma and the PC has an 8 Charisma? Would the NPC treat the PC condescendingly even though his own Charisma provokes a feeling of domination in others? What if they both have a 12 Charisma? Does the NPC see the PC as an equal, or does he act with deference? It would seem to me that there should be some kind of opposed Charisma check and/or massive table involved to determine what the attitude of the NPC would be. As far as actually influencing an NPCs attitude upon first meeting, I'd be against giving Charisma that much power. Considering that there are only five attitudes, and that they require successful skill checks and one minute (or a full round at -10) to improve, I think that giving a character a chance to improve (or degrade) an NPCs initial attitude instantly upon first meeting seriously overvalues Charisma, and devalues the skills Charisma is based on. Why bother with Diplomacy, Bluff or Intimidate if you have a high enough Charisma that everyone you meet wishes you well or will take risks to help you? Why even leave the house with a low Charisma if it means everyone you meet is going to wish you ill, or possibly even take risks to hurt you? That doesn't sound like a game world that would be very much fun to [i]roleplay[/i] in, at either end of the Charisma scale. MadBlue [/QUOTE]
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