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Alternate Charisma Uses
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<blockquote data-quote="Terath Ninir" data-source="post: 2202104" data-attributes="member: 47"><p>Yeah, I have to agree there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>From this thread, I am leaning towards having Charisma add to action points -- though I'm still not 100% sure exactly how I want to do action points for my game.</p><p></p><p>I am also really liking the idea of having initial reactions (when not decided by the story) being decided by Charisma. Charisma is your inborn attractiveness (from likeability, force of personality, and appearance), while Diplomacy is your developed skill in dealing with others. It makes sense that the initial impression is strictly by your inborn traits, while further contact lets you use the full skill to sway others.</p><p></p><p>As for all the good/evil/whatever nit-picks above, that's easy. An evil orc meeting a high-charisma elf starts off as Unfriendly or even Hostile. The elf makes an immediate Charisma check to influence his reaction. Say it's Hostile orc. He'll probably stay hostile, but the elf has a chance of rolling a 20 or higher on her Cha check and making the orc Unfriendly -- which is probably enough to stave off combat. It's not a *likely* scenario, but it is logical. A low Cha character has no chance of succeeding, but a high Cha character has a small chance.</p><p></p><p>I'd really have to think about the bonus feats idea. I'm not even 100% sure my initiative idea is balanced, so I'm really not sure about that. I'm a fan of giving more feats, but I'm really having trouble with the rationale behind it. You can always just do things because you want to do them that way -- but that's not how I operate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Terath Ninir, post: 2202104, member: 47"] Yeah, I have to agree there. :) From this thread, I am leaning towards having Charisma add to action points -- though I'm still not 100% sure exactly how I want to do action points for my game. I am also really liking the idea of having initial reactions (when not decided by the story) being decided by Charisma. Charisma is your inborn attractiveness (from likeability, force of personality, and appearance), while Diplomacy is your developed skill in dealing with others. It makes sense that the initial impression is strictly by your inborn traits, while further contact lets you use the full skill to sway others. As for all the good/evil/whatever nit-picks above, that's easy. An evil orc meeting a high-charisma elf starts off as Unfriendly or even Hostile. The elf makes an immediate Charisma check to influence his reaction. Say it's Hostile orc. He'll probably stay hostile, but the elf has a chance of rolling a 20 or higher on her Cha check and making the orc Unfriendly -- which is probably enough to stave off combat. It's not a *likely* scenario, but it is logical. A low Cha character has no chance of succeeding, but a high Cha character has a small chance. I'd really have to think about the bonus feats idea. I'm not even 100% sure my initiative idea is balanced, so I'm really not sure about that. I'm a fan of giving more feats, but I'm really having trouble with the rationale behind it. You can always just do things because you want to do them that way -- but that's not how I operate. :) [/QUOTE]
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