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Alternate Combat Rules (house, OGC, and Proprietary)
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<blockquote data-quote="redkobold" data-source="post: 2098518" data-attributes="member: 2585"><p>What options have been developed out there for more detailed combat (though not necessarily realistic)?</p><p></p><p>I saw a thread about the combat system in Conan and it sounded interesting.</p><p></p><p>What house rules are folks out there using?</p><p></p><p>What OGC and online material is out there?</p><p></p><p>What are some good d20 products that get into more combat options?</p><p></p><p>What are the pros and cons of the material?</p><p></p><p>I am looking for something or things about optional modular rules for weapons, armor, combat skills, combat feats, etc that add a little more flavor without bogging down combat too much. </p><p></p><p>I have seen a lot of discussion about damage reduction for armor and effectiveness of a particular weapon versus armor types. What are your favorites?</p><p></p><p>What about weapon speed factors or other variables? Instead of rolling to break the tie in initiative between the fighter with the longsword and the rogue with the dagger, is there a system that considers the reach and weight of weapons? It seems like the d20 roll for initiative would allow for an initiative or speed factor modifier to go with the roll to determine the order of action.</p><p></p><p>I also want to look at something with more combat options like parry, dodge, fight defensively, etc. that goes to a little more detail than the core rules.</p><p></p><p>Thanks in advance for your help and opinions.</p></blockquote><p></p>
[QUOTE="redkobold, post: 2098518, member: 2585"] What options have been developed out there for more detailed combat (though not necessarily realistic)? I saw a thread about the combat system in Conan and it sounded interesting. What house rules are folks out there using? What OGC and online material is out there? What are some good d20 products that get into more combat options? What are the pros and cons of the material? I am looking for something or things about optional modular rules for weapons, armor, combat skills, combat feats, etc that add a little more flavor without bogging down combat too much. I have seen a lot of discussion about damage reduction for armor and effectiveness of a particular weapon versus armor types. What are your favorites? What about weapon speed factors or other variables? Instead of rolling to break the tie in initiative between the fighter with the longsword and the rogue with the dagger, is there a system that considers the reach and weight of weapons? It seems like the d20 roll for initiative would allow for an initiative or speed factor modifier to go with the roll to determine the order of action. I also want to look at something with more combat options like parry, dodge, fight defensively, etc. that goes to a little more detail than the core rules. Thanks in advance for your help and opinions. [/QUOTE]
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