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*Pathfinder & Starfinder
Alternate counterspells, a la Magic: the Gathering?
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<blockquote data-quote="RangerWickett" data-source="post: 729993" data-attributes="member: 63"><p>I'd like to weaken the power of D&D spells overall just a little, but let mages cast more. It would make spell duels be more like sword duels, and less decided on who can pull out the bazooka first.</p><p></p><p>Or at least have this as an option.</p><p></p><p>Or better yet, give everyone magic points. Spells cost 1mp for 1st level, 3mp for 2nd, 5mp for 3rd, etc. If your spell costs MP of less than your caster level, you can cast the spell as a standard action.</p><p></p><p>2mp above your limit takes a full round. 4mp too high takes two full rounds. 6mp too high takes three rounds. And so on.</p><p></p><p>So a 6th level character with 20 magic points could try to cast a 9th level spell, which costs 17mp, but since it's 12mp too high, it would take a full six rounds to complete. Think of something like in Slayers, when Lina casts the Dragon Slave.</p><p></p><p>So . . . say we give characters a reduced rate of increasing this limit, then give them more MP. So mages can cast lots of weak spells as quick actions, or they cant try to use big spells, but it takes a while.</p><p></p><p>So characters have an MP Cost Cusp. Below or equal to the cusp, the spell takes a standard action. Above the cusp takes one full round or more.</p><p></p><p>Character Level -- MP Available -- MP Cost Cusp</p><p>1 -- 2 -- 1</p><p>2 -- 3 -- 1</p><p>3 -- 5 -- 1</p><p>4 -- 9 -- 3</p><p>5 -- 14 -- 3</p><p>6 -- 22 -- 3</p><p>7 -- 30 -- 5</p><p>8 -- 40 -- 5</p><p>9 -- 52 -- 5</p><p>10 -- 66 -- 7</p><p>11 -- 82 -- 7</p><p>12 -- 100 -- 7</p><p>13 -- 120 -- 9</p><p>14 -- 142 -- 9</p><p>15 -- 166 -- 9</p><p>16 -- 192 -- 11</p><p>17 -- 220 -- 11</p><p>18 -- 250 -- 11</p><p>19 -- 280 -- 13</p><p>20 -- 310 -- 13</p><p></p><p>So even high level characters have to take at least 2 full rounds to cast 9th level spells. But to compensate, we give them more options of things they can do with their magic. More counterspells, deflection spells, minor divinations and one-use things like Gandalf's spell of looking really intimidating to Bilbo.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 729993, member: 63"] I'd like to weaken the power of D&D spells overall just a little, but let mages cast more. It would make spell duels be more like sword duels, and less decided on who can pull out the bazooka first. Or at least have this as an option. Or better yet, give everyone magic points. Spells cost 1mp for 1st level, 3mp for 2nd, 5mp for 3rd, etc. If your spell costs MP of less than your caster level, you can cast the spell as a standard action. 2mp above your limit takes a full round. 4mp too high takes two full rounds. 6mp too high takes three rounds. And so on. So a 6th level character with 20 magic points could try to cast a 9th level spell, which costs 17mp, but since it's 12mp too high, it would take a full six rounds to complete. Think of something like in Slayers, when Lina casts the Dragon Slave. So . . . say we give characters a reduced rate of increasing this limit, then give them more MP. So mages can cast lots of weak spells as quick actions, or they cant try to use big spells, but it takes a while. So characters have an MP Cost Cusp. Below or equal to the cusp, the spell takes a standard action. Above the cusp takes one full round or more. Character Level -- MP Available -- MP Cost Cusp 1 -- 2 -- 1 2 -- 3 -- 1 3 -- 5 -- 1 4 -- 9 -- 3 5 -- 14 -- 3 6 -- 22 -- 3 7 -- 30 -- 5 8 -- 40 -- 5 9 -- 52 -- 5 10 -- 66 -- 7 11 -- 82 -- 7 12 -- 100 -- 7 13 -- 120 -- 9 14 -- 142 -- 9 15 -- 166 -- 9 16 -- 192 -- 11 17 -- 220 -- 11 18 -- 250 -- 11 19 -- 280 -- 13 20 -- 310 -- 13 So even high level characters have to take at least 2 full rounds to cast 9th level spells. But to compensate, we give them more options of things they can do with their magic. More counterspells, deflection spells, minor divinations and one-use things like Gandalf's spell of looking really intimidating to Bilbo. [/QUOTE]
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Alternate counterspells, a la Magic: the Gathering?
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