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*Pathfinder & Starfinder
Alternate counterspells, a la Magic: the Gathering?
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<blockquote data-quote="CombatWombat51" data-source="post: 730246" data-attributes="member: 10473"><p>Funny you brought this up... I started working on this exact idea about a week ago. Here's what I've got so far... I'm still undecided on the levels, but I see backlash as 2 or 3, force of will as 3 or 4, and prohibit as 4 or 5.</p><p></p><p></p><p><em>Backlash</em></p><p>Abjuration</p><p>Level: Sor/Wiz ??</p><p>Components: V, S, F</p><p>Casting Time: 1 action</p><p>Range: Long (400 ft. + 40 ft./level)</p><p>Target: One spell</p><p>Duration: Instantaneous</p><p>Saving Throw: Will partial</p><p>Spell Resistance: No</p><p></p><p>You counter an arcane spell as it is being cast, and cause harm to the caster. As a normal counterspell, you must have a readied action, though you don’t need to identify the spell. Make a caster level check (max +10), with a DC of 6 + the spell's caster level. If you succeed, the spell is countered, the enemy is stunned for one round, and he suffers 1d4 damage per odd caster level from severe head pain (max 5d4 at 9th level). If he succeeds at a Will save, he only takes half damage and isn’t stunned.</p><p> Focus: A mirror.</p><p></p><p></p><p><em>Force of Will</em></p><p>Abjuration</p><p>Level: Sor/Wiz ??</p><p>Components: V, S</p><p>Casting Time: 1 action (see text)</p><p>Range: Long (400 ft. + 40 ft./level)</p><p>Target: One spell</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>You counter an arcane spell as it is being cast. As a normal counterspell, you must have a readied action, though you don’t need to identify the spell. Make a caster level check (max +10), with a DC of 6 + the spell's caster level. If you succeed, the spell is countered. </p><p> As an alternative, you can cast force of will as a free action if you sacrifice a number of hit points equal to double the level of the spell that you are countering.</p><p></p><p></p><p><em>Prohibit</em></p><p>Abjuration</p><p>Level: Sor/Wiz ??</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Long (400 ft. + 40 ft./level)</p><p>Target: One spell (see text)</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>You counter an arcane spell as it is being cast. As a normal counterspell, you must have a readied action, though you don’t need to identify the spell. Make a caster level check (max +15), with a DC of 6 + the spell's caster level. If you succeed, the spell is countered, and all duplicates of that spell are wiped from your opponent’s memory for the day. In effect, the spell is no longer prepared (in the case of casters who prepare spells) or it simply can’t be cast for the rest of the day (in the case of casters who don’t prepare spells).</p><p></p><p></p><p>Also slated for creation:</p><p></p><p>-- A spell a level lower than <em>backlash</em>, that does the same thing except for the damage and the stun</p><p></p><p>-- A spell (prolly 1st level) that counters the spell, but gives some chance to keep the countered spell... opposed Wills, Spellcraft, something, I dunno</p><p></p><p>-- "Something Deflection" or maybe "Something Redirect": Not exactly a counterspell, but instead it allows you to choose a new target</p><p></p><p>-- A spell that counters, and also lets you cast an offensive spell at the enemy caster as a sort of "spell of opportunity"</p><p></p><p>-- A high level spell that counters a spell, and then the caster can't cast any spells of that school/descriptor for the rest of the day (like an advanced <em>prohibit</em>. Maybe two spells, saying I can decide which is more powerful: school or descriptor?</p><p></p><p>I hope this gives you some help, RW (hey, those are my initials IRL!). And maybe some kind souls can tell me what they think of what I've got so far <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="CombatWombat51, post: 730246, member: 10473"] Funny you brought this up... I started working on this exact idea about a week ago. Here's what I've got so far... I'm still undecided on the levels, but I see backlash as 2 or 3, force of will as 3 or 4, and prohibit as 4 or 5. [i]Backlash[/i] Abjuration Level: Sor/Wiz ?? Components: V, S, F Casting Time: 1 action Range: Long (400 ft. + 40 ft./level) Target: One spell Duration: Instantaneous Saving Throw: Will partial Spell Resistance: No You counter an arcane spell as it is being cast, and cause harm to the caster. As a normal counterspell, you must have a readied action, though you don’t need to identify the spell. Make a caster level check (max +10), with a DC of 6 + the spell's caster level. If you succeed, the spell is countered, the enemy is stunned for one round, and he suffers 1d4 damage per odd caster level from severe head pain (max 5d4 at 9th level). If he succeeds at a Will save, he only takes half damage and isn’t stunned. Focus: A mirror. [i]Force of Will[/i] Abjuration Level: Sor/Wiz ?? Components: V, S Casting Time: 1 action (see text) Range: Long (400 ft. + 40 ft./level) Target: One spell Duration: Instantaneous Saving Throw: None Spell Resistance: No You counter an arcane spell as it is being cast. As a normal counterspell, you must have a readied action, though you don’t need to identify the spell. Make a caster level check (max +10), with a DC of 6 + the spell's caster level. If you succeed, the spell is countered. As an alternative, you can cast force of will as a free action if you sacrifice a number of hit points equal to double the level of the spell that you are countering. [i]Prohibit[/i] Abjuration Level: Sor/Wiz ?? Components: V, S Casting Time: 1 action Range: Long (400 ft. + 40 ft./level) Target: One spell (see text) Duration: Instantaneous Saving Throw: None Spell Resistance: No You counter an arcane spell as it is being cast. As a normal counterspell, you must have a readied action, though you don’t need to identify the spell. Make a caster level check (max +15), with a DC of 6 + the spell's caster level. If you succeed, the spell is countered, and all duplicates of that spell are wiped from your opponent’s memory for the day. In effect, the spell is no longer prepared (in the case of casters who prepare spells) or it simply can’t be cast for the rest of the day (in the case of casters who don’t prepare spells). Also slated for creation: -- A spell a level lower than [i]backlash[/i], that does the same thing except for the damage and the stun -- A spell (prolly 1st level) that counters the spell, but gives some chance to keep the countered spell... opposed Wills, Spellcraft, something, I dunno -- "Something Deflection" or maybe "Something Redirect": Not exactly a counterspell, but instead it allows you to choose a new target -- A spell that counters, and also lets you cast an offensive spell at the enemy caster as a sort of "spell of opportunity" -- A high level spell that counters a spell, and then the caster can't cast any spells of that school/descriptor for the rest of the day (like an advanced [i]prohibit[/i]. Maybe two spells, saying I can decide which is more powerful: school or descriptor? I hope this gives you some help, RW (hey, those are my initials IRL!). And maybe some kind souls can tell me what they think of what I've got so far :D [/QUOTE]
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Alternate counterspells, a la Magic: the Gathering?
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