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General Tabletop Discussion
*Pathfinder & Starfinder
Alternate cross-class skill system
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<blockquote data-quote="Drawmack" data-source="post: 505103" data-attributes="member: 4981"><p><span style="color: white"></span></p><p><span style="color: white">I don't like it from a logistics point of view.</span></p><p><span style="color: white"></span></p><p><span style="color: white">The way that it works by core is that cross-class costs twice as much and maxes out twice as quickly. This way maxing out any skill, class or cross-class costs the same number of skill points. With his variant you can max out twice as many cross-class skills as you can class skills which makes cross class skills much more attractive and make low sp low class skill classes, like Fighter, much more powerful.</span></p><p><span style="color: white"></span></p><p><span style="color: white">Another point under his system how do you buy a half a skill point?</span></p><p><span style="color: white"></span></p><p><span style="color: white">For example: Ftr 5 core, int 10</span></p><p><span style="color: white">Skill points to spend: 16</span></p><p><span style="color: white">Class skills: Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Ride (Dex), and Swim (Str)</span></p><p><span style="color: white"></span></p><p><span style="color: white">Class Skills max ranks: 7</span></p><p><span style="color: white">Cross-Class Skills max ranks: 4 (so I don't have to deal with half points under your friend's system)</span></p><p><span style="color: white"></span></p><p><span style="color: white">Core: (no ability adjustments just ranks) Climb: 4, Ride 4, Handle Animal 2, Jump 2, Hide 2</span></p><p><span style="color: white"></span></p><p><span style="color: white">Altered: (no ability adjustments just ranks) (no ability adjustments just ranks) Climb: 4, Ride 4, Handle Animal 2, Jump 2, Hide 2, Move Silently 2 </span></p><p><span style="color: white"></span></p><p><span style="color: white">So by fifth level the fighter has been able to take twice as many cross-class skills and he can max on his next level - once he figures out how to buy half a rank anyway. With the core sytem his only has one cross-class skill and he can't max that the next round. This example is applied to the class with the least skill points. Imagine the rogue who gets way more skill points. If you want to do something like this then I would suggest implementing a skill buy system (there are feats available for this) that will allow the person to make a cross-class skill into a class skill. Other then that I would leave it at everything halved.</span></p><p><span style="color: white"></span></p></blockquote><p></p>
[QUOTE="Drawmack, post: 505103, member: 4981"] [color=white] I don't like it from a logistics point of view. The way that it works by core is that cross-class costs twice as much and maxes out twice as quickly. This way maxing out any skill, class or cross-class costs the same number of skill points. With his variant you can max out twice as many cross-class skills as you can class skills which makes cross class skills much more attractive and make low sp low class skill classes, like Fighter, much more powerful. Another point under his system how do you buy a half a skill point? For example: Ftr 5 core, int 10 Skill points to spend: 16 Class skills: Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Ride (Dex), and Swim (Str) Class Skills max ranks: 7 Cross-Class Skills max ranks: 4 (so I don't have to deal with half points under your friend's system) Core: (no ability adjustments just ranks) Climb: 4, Ride 4, Handle Animal 2, Jump 2, Hide 2 Altered: (no ability adjustments just ranks) (no ability adjustments just ranks) Climb: 4, Ride 4, Handle Animal 2, Jump 2, Hide 2, Move Silently 2 So by fifth level the fighter has been able to take twice as many cross-class skills and he can max on his next level - once he figures out how to buy half a rank anyway. With the core sytem his only has one cross-class skill and he can't max that the next round. This example is applied to the class with the least skill points. Imagine the rogue who gets way more skill points. If you want to do something like this then I would suggest implementing a skill buy system (there are feats available for this) that will allow the person to make a cross-class skill into a class skill. Other then that I would leave it at everything halved. [/color] [/QUOTE]
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