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General Tabletop Discussion
*Pathfinder & Starfinder
Alternate cross-class skill system
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<blockquote data-quote="Jens" data-source="post: 521715" data-attributes="member: 605"><p>I think this is an excellentidea. Since it only affects skills which can be used untrained, it only makes characters better at 'mundane' endeavours: Appraise, Balance, Bluff, Climb, Concentration, Diplomacy, Disguise, Escape Artist, Forgery, Gather Information, Heal, Hide, Intimidate, Jump, Listen, Move Slowly, Perform, Ride, Scry, Search, Sense Motive, Spot, Swim, Use Rope, Wilderness Lore. Most likely this will make Intelligence a more important stat since classes with poor class skills and few skill points (clerics, fighters, paladins, sorcerers in particular) will gain much more from their skill points.</p><p></p><p>Some consequences:</p><p>- Classes/characters with few skill points and little emphasis on skills will operate almost without regard to which skills are class skills and which are not. This may not be a good thing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p>- Characters will be more likely to take a few ranks in cross-class skills. A Paladin may take a few ranks in Gather Information, a Druid may take Move Silent, a Fighter may take ranks in Spot, etc.</p><p>- Ranks in 'good' skills such as Spot will be much more common - meaning that the rogues and rangers will have to invest more in Hide and Spot to stay ahead.</p><p>- As a side-benefit, I think this would be enough to satisfy those who want to give extra class skills to Fighters (Intimidate) and Sorcerers (social skills).</p><p></p><p>From a mechanics viewpoint, I think it is neat to have something between cross-class skills (low max rank *and* expensive ranks) and class skills (high max rank *and* cheap ranks)... it just seems odd that there is no intermediate. (Ok, so multiclassing means that you have skills with high max ranks but expensive ranks... but this suggestion fills in the other intermediate combination.)</p></blockquote><p></p>
[QUOTE="Jens, post: 521715, member: 605"] I think this is an excellentidea. Since it only affects skills which can be used untrained, it only makes characters better at 'mundane' endeavours: Appraise, Balance, Bluff, Climb, Concentration, Diplomacy, Disguise, Escape Artist, Forgery, Gather Information, Heal, Hide, Intimidate, Jump, Listen, Move Slowly, Perform, Ride, Scry, Search, Sense Motive, Spot, Swim, Use Rope, Wilderness Lore. Most likely this will make Intelligence a more important stat since classes with poor class skills and few skill points (clerics, fighters, paladins, sorcerers in particular) will gain much more from their skill points. Some consequences: - Classes/characters with few skill points and little emphasis on skills will operate almost without regard to which skills are class skills and which are not. This may not be a good thing :( - Characters will be more likely to take a few ranks in cross-class skills. A Paladin may take a few ranks in Gather Information, a Druid may take Move Silent, a Fighter may take ranks in Spot, etc. - Ranks in 'good' skills such as Spot will be much more common - meaning that the rogues and rangers will have to invest more in Hide and Spot to stay ahead. - As a side-benefit, I think this would be enough to satisfy those who want to give extra class skills to Fighters (Intimidate) and Sorcerers (social skills). From a mechanics viewpoint, I think it is neat to have something between cross-class skills (low max rank *and* expensive ranks) and class skills (high max rank *and* cheap ranks)... it just seems odd that there is no intermediate. (Ok, so multiclassing means that you have skills with high max ranks but expensive ranks... but this suggestion fills in the other intermediate combination.) [/QUOTE]
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