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<blockquote data-quote="Corlon Lemur God" data-source="post: 326606" data-attributes="member: 6907"><p><strong>soo many curses</strong></p><p></p><p>Curse of Agression: The character must stop whatever he is doing, drop any weapons or items, and pummel the closest living thing (not including immoble plants) with his fists until it is rendered unconcious. If the character is attacked by someone else, he may switch to that person, but still must pummel them with his fists.</p><p></p><p>(and yes I do realize this could be not really bad if not usefull to a monk)</p><p></p><p>Curse of the monkey: The character affected must go to the closest fairly tall object and try to climb it. If the surface or object is unclimbable (such as a flat cliff covered in grease), then the character squats down with his hands on his head (like a monkey) and does nothing unless his life is in danger.</p><p></p><p>Curse of the Jeff (i cannot think of anything else right now, just an "I'm smarter than you type person"): The character must try his best to prove that he is smarter than something close (normaly other creatures, but if nothing else is avaliable, the character may use a rock or other unintelligent object)</p><p></p><p>Curse of arousal: The character must go to the first biological (or close to) match to become emotionally attached to. The attachment can be taken to any level that the DM so chooses. The character will only stop if himself or the thing he is attached to is in danger. If nothing is avaliable... well, you get it.</p><p></p><p>Curse of Belief: The character must believe anything anyone (or anything tells him), the character has to do commands to the best of his ability, but only does the most recent (as you can see, with two conflicting sides, this can get quite confusing.)</p><p></p><p>Curse of Hiding: The character tries to hide but (even if they are normaly good at hiding) do something extremely stupid, such as lying flat against a wall, or holding a leaf infront of his face and thinking that he is camoflauged. This gives a -12 penalty to the hide check, and the character will not stop hiding unless attack, and then only to defend himself.</p><p></p><p>Curse of the Beaver: the character must try to cut down the nearest tree by any means possible (axe, sword, teeth, etc.). The character will not stop unless the tree is chopped, down, or he is attacked.</p><p></p><p>Curse of the... okay, these are getting kind of redundant to me, I'll think of some later.</p><p></p><p>Did these sound spur of the moment to you?</p><p></p><p></p><p></p><p></p><p></p><p>Because they were!!</p></blockquote><p></p>
[QUOTE="Corlon Lemur God, post: 326606, member: 6907"] [b]soo many curses[/b] Curse of Agression: The character must stop whatever he is doing, drop any weapons or items, and pummel the closest living thing (not including immoble plants) with his fists until it is rendered unconcious. If the character is attacked by someone else, he may switch to that person, but still must pummel them with his fists. (and yes I do realize this could be not really bad if not usefull to a monk) Curse of the monkey: The character affected must go to the closest fairly tall object and try to climb it. If the surface or object is unclimbable (such as a flat cliff covered in grease), then the character squats down with his hands on his head (like a monkey) and does nothing unless his life is in danger. Curse of the Jeff (i cannot think of anything else right now, just an "I'm smarter than you type person"): The character must try his best to prove that he is smarter than something close (normaly other creatures, but if nothing else is avaliable, the character may use a rock or other unintelligent object) Curse of arousal: The character must go to the first biological (or close to) match to become emotionally attached to. The attachment can be taken to any level that the DM so chooses. The character will only stop if himself or the thing he is attached to is in danger. If nothing is avaliable... well, you get it. Curse of Belief: The character must believe anything anyone (or anything tells him), the character has to do commands to the best of his ability, but only does the most recent (as you can see, with two conflicting sides, this can get quite confusing.) Curse of Hiding: The character tries to hide but (even if they are normaly good at hiding) do something extremely stupid, such as lying flat against a wall, or holding a leaf infront of his face and thinking that he is camoflauged. This gives a -12 penalty to the hide check, and the character will not stop hiding unless attack, and then only to defend himself. Curse of the Beaver: the character must try to cut down the nearest tree by any means possible (axe, sword, teeth, etc.). The character will not stop unless the tree is chopped, down, or he is attacked. Curse of the... okay, these are getting kind of redundant to me, I'll think of some later. Did these sound spur of the moment to you? Because they were!! [/QUOTE]
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