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<blockquote data-quote="Thaed" data-source="post: 4760372" data-attributes="member: 83383"><p><strong>Gratuitous Violence</strong></p><p></p><p>It's always time for a little Gratuitous Violence. I believe in the opportunity for the PCs to die in a game. Otherwise no risk no reward. Makes the game more fun for them and me.</p><p> </p><p>Conan RPG is a great start. Check out the wepon damage raitings for those weapons. They allow real damage to be dealt.</p><p> </p><p>Compound this with allowing open ended dice. That is a D6 that rolls a 6 gets to be rolled again. This new roll is added to the first. This potentially has no end. So 6+6+3 = 15 for a D6 weapon. Nice.</p><p> </p><p>This leads to the players choosing 2D4 weapons over D8 weapons. </p><p> </p><p>4E crits don't work with this system. Can't max damage an open ended Die. Either eliminate crits, go with 3.5 rules, or make your own crit chart. Nice to allow the PCs to roll a percentage die on crit to see the affect.</p><p> </p><p>Now add in a mass damage rule and you have it. Any time the players take 30 points of damage in one shot have them make a death save. Death save modifiers apply. If they fail they drop to 0 hp and are dying. This gives them at least a 55% chance to survive it. 30 points may not be right for your game. Assign an appropriate number. Lower for more deadly, higher for more rare.</p><p> </p><p>And if you are an old softy like me, give your players a stallion check. Let them add up their ability scores. Find the average. Then add their level. Use this as a percentage. If they end up dying, make a percentage roll with this number as their target number. If they make it, somehow they survive. (role-play it.) If they fail, make a new character, but you gave them a chance and it was in their hands.</p><p> </p><p>Enjoy.</p></blockquote><p></p>
[QUOTE="Thaed, post: 4760372, member: 83383"] [b]Gratuitous Violence[/b] It's always time for a little Gratuitous Violence. I believe in the opportunity for the PCs to die in a game. Otherwise no risk no reward. Makes the game more fun for them and me. Conan RPG is a great start. Check out the wepon damage raitings for those weapons. They allow real damage to be dealt. Compound this with allowing open ended dice. That is a D6 that rolls a 6 gets to be rolled again. This new roll is added to the first. This potentially has no end. So 6+6+3 = 15 for a D6 weapon. Nice. This leads to the players choosing 2D4 weapons over D8 weapons. 4E crits don't work with this system. Can't max damage an open ended Die. Either eliminate crits, go with 3.5 rules, or make your own crit chart. Nice to allow the PCs to roll a percentage die on crit to see the affect. Now add in a mass damage rule and you have it. Any time the players take 30 points of damage in one shot have them make a death save. Death save modifiers apply. If they fail they drop to 0 hp and are dying. This gives them at least a 55% chance to survive it. 30 points may not be right for your game. Assign an appropriate number. Lower for more deadly, higher for more rare. And if you are an old softy like me, give your players a stallion check. Let them add up their ability scores. Find the average. Then add their level. Use this as a percentage. If they end up dying, make a percentage roll with this number as their target number. If they make it, somehow they survive. (role-play it.) If they fail, make a new character, but you gave them a chance and it was in their hands. Enjoy. [/QUOTE]
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