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Alternate D20 Magic Systems - Your Experiences
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<blockquote data-quote="Karl Green" data-source="post: 2999761" data-attributes="member: 1467"><p>I really REALLY like the basic system and idea of magic found in <strong>Grim Tales</strong>. In the games that I have run using it I tend to use a slightly modified system where the base Drain Dice is a d8, and that the drain damage is Non-Lethal damage. Then add in no magic can heal non-lethal damage and boom its' cool. </p><p></p><p>I also have really liked the ideas found in <strong>Black Company</strong> (very free-form) and <strong>Thieve's World</strong> (based somewhat on standard 3.5, but with a number of changes). I have never played either but it looks cool.</p><p></p><p>Finally I am a big fan of <strong>True20's</strong> magic (based on the Psychic Handbook)... very cool ideas.</p><p></p><p>Another game system that I have never played but wanted to try out was found in <strong>the Wheel of Time</strong> book. Its for 3.0 but it is still pretty cool</p></blockquote><p></p>
[QUOTE="Karl Green, post: 2999761, member: 1467"] I really REALLY like the basic system and idea of magic found in [b]Grim Tales[/b]. In the games that I have run using it I tend to use a slightly modified system where the base Drain Dice is a d8, and that the drain damage is Non-Lethal damage. Then add in no magic can heal non-lethal damage and boom its' cool. I also have really liked the ideas found in [b]Black Company[/b] (very free-form) and [b]Thieve's World[/b] (based somewhat on standard 3.5, but with a number of changes). I have never played either but it looks cool. Finally I am a big fan of [b]True20's[/b] magic (based on the Psychic Handbook)... very cool ideas. Another game system that I have never played but wanted to try out was found in [b]the Wheel of Time[/b] book. Its for 3.0 but it is still pretty cool [/QUOTE]
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