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<blockquote data-quote="Cevalic" data-source="post: 9872" data-attributes="member: 171"><p>Note:</p><p></p><p>I'm using a couple different systems for this world (Deadlands coupe-de-grace rules, different magic system, ect.) . If some of the things seem a bit deadly, that's my intention. I've made my version to be as grim and gritty as I can. Humanity's struggle against the demons is supposed to have the feeling of an epic struggle, but have a touch of hopelessness to it. Even when a hero is rising in the ranks of the world, I want them to have a feeling of vuneriblity that isn't there in normal D&D.</p><p></p><p>Also I have redone some of races and classes (not too much with the classes). Some of it may be out of balance compared to normal D&D, but balance isn't much of a worry to me as the game is going to be equally deadly to all PC's.</p><p></p><p>So pull up a chair, sit back, and read on. This is my Daemonforge...</p></blockquote><p></p>
[QUOTE="Cevalic, post: 9872, member: 171"] Note: I'm using a couple different systems for this world (Deadlands coupe-de-grace rules, different magic system, ect.) . If some of the things seem a bit deadly, that's my intention. I've made my version to be as grim and gritty as I can. Humanity's struggle against the demons is supposed to have the feeling of an epic struggle, but have a touch of hopelessness to it. Even when a hero is rising in the ranks of the world, I want them to have a feeling of vuneriblity that isn't there in normal D&D. Also I have redone some of races and classes (not too much with the classes). Some of it may be out of balance compared to normal D&D, but balance isn't much of a worry to me as the game is going to be equally deadly to all PC's. So pull up a chair, sit back, and read on. This is my Daemonforge... [/QUOTE]
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