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Alternate Death Penalty
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<blockquote data-quote="Hawken" data-source="post: 4825318" data-attributes="member: 23619"><p>A penalty to Con is nearly the same as level loss when it comes to lower Fort saves and reduced hit points--both of which would contribute to a quicker demise of the new character, thus speeding up the cycle of death and new characters.</p><p></p><p>You could penalize them by reducing their equipment (instead of having the wealth of an X level character, they get X-1), but that reduction in resources would also speed along their death. </p><p></p><p>If characters are brought back by Raise Dead or Resurrection, instead of an XP or level loss, give them a flat -4 penalty to all physical stats and rolls for an encounter. Reduce the penalty by -2 for the next encounter, then -1, then they have recovered enough to be at 'full'' strength. </p><p></p><p>If a character cannot be revived and a new one has to be made, just restrict what type of character can be brought in. Say that the character coming in has to be drawn from local races; no elves in the area, then the character doesn't get to come back as an elf; if there is a glut of soldiers in the area, then the character comes back as some kind of fighter. </p><p></p><p>I've been in games before where players have gotten their characters killed just to try out other concepts. The quickest way to end that is to restrict the races or classes they can come back as. Or, almost worse, instead of restriction, make their race and/or class of the new character randomly rolled.</p><p></p><p>This does not weaken the characters' levels, stats or resources they need to survive. It doesn't force other players to look out for them until they can pull their own weight. They get the same stats, same levels, same amount of resources as the existing players. And they even get an edge in that their resources are not drained where some other PCs may be injured or have used up a wand, some potions or whatever. Plus it allows the DM to bring in something that the PCs may need later on in the game.</p></blockquote><p></p>
[QUOTE="Hawken, post: 4825318, member: 23619"] A penalty to Con is nearly the same as level loss when it comes to lower Fort saves and reduced hit points--both of which would contribute to a quicker demise of the new character, thus speeding up the cycle of death and new characters. You could penalize them by reducing their equipment (instead of having the wealth of an X level character, they get X-1), but that reduction in resources would also speed along their death. If characters are brought back by Raise Dead or Resurrection, instead of an XP or level loss, give them a flat -4 penalty to all physical stats and rolls for an encounter. Reduce the penalty by -2 for the next encounter, then -1, then they have recovered enough to be at 'full'' strength. If a character cannot be revived and a new one has to be made, just restrict what type of character can be brought in. Say that the character coming in has to be drawn from local races; no elves in the area, then the character doesn't get to come back as an elf; if there is a glut of soldiers in the area, then the character comes back as some kind of fighter. I've been in games before where players have gotten their characters killed just to try out other concepts. The quickest way to end that is to restrict the races or classes they can come back as. Or, almost worse, instead of restriction, make their race and/or class of the new character randomly rolled. This does not weaken the characters' levels, stats or resources they need to survive. It doesn't force other players to look out for them until they can pull their own weight. They get the same stats, same levels, same amount of resources as the existing players. And they even get an edge in that their resources are not drained where some other PCs may be injured or have used up a wand, some potions or whatever. Plus it allows the DM to bring in something that the PCs may need later on in the game. [/QUOTE]
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