Alternate Defiler & Preserver

Kesh

First Post
This is an idea I had a long time ago, when Athas.org was still working on their 3e conversion and the Dragon/Dungeon remake was nothing more than rumor.

Essentially, the ideas of how to create Defilers and Preservers in 3e/3.5e has proved to be a point of heavy contention. It's made more difficult by having two arcane classes*: the Sorcerer and the Wizard.

From what I've read, Athas.org provides Defiling as a form of metamagic through feats for the Wizard and Sorcerer. I haven't seen the Dragon #315 take on Defiling, so I'd appreciate it if someone summarized that for us.

However, for the longest time, I've been considering my own version of Dark Sun. Most likely, I'm going to end up using the Dungeon timeline/setting/monsters, the Expanded Psionics Handbook for certain races and other monsters, and Athas.org for many of the rules updates.

Still, I'm considering my own version of Defilers and Preservers. I've decided the how... the original DS boxed set essentially outlines the difference in a rather simple way. Preservers used the standard Wizard XP chart, while Defilers used a shorter one (ie. taking less XP to advance in level, meaning they get their magic faster). With 3e, and the unified XP chart, there has to be a new incentive to make someone choose one over the other.

I've come up with two methods for creating Defilers & Preservers for my own needs. I'm throwing them out here for feedback, and as an alternative for your own DS campaigns or as house rules for your other campaigns.

Defiler/Preserver Only

One of my options was this: Out of the two arcane classes, Sorcerer & Wizard, one is always the Defiler class, while the other is always the Preserver class. This provides a simple distinction between the two classes. However, it does introduce a few problems, and I'd like to get some opinions.

First, I have to choose which class fits which type of spellcasting. I'm torn, because each could fit both profiles. Here are my takes:

Wizards as Defilers

In this scenario, Wizards fill their traditional role on Athas as Defilers. Wizards take the persona of the miserly arcanist, caring more for the gathering of knowledge & magical power than the harm they cause the planet. This is echoed by their larger selection of known spells than Sorcerers, and the ease in which they can add any spell to their repertoire. Further, Wizards gain bonus feats as they progress, adding to their power.

Sorcerers under this model take a path of discipline and personal sacrifice. They can cast more spells per day, but completely lose when it comes to variety of spells known. They do not gain bonus feats, gain new spell levels later than Wizards and lack the Knowledge skills a Wizard can take advantage of in his rise to power.

Sorcerers as Defilers

This way, Sorcerers are brash, power hungry beings. Rather than spending the time to learn ways of magic that don't harm the world, they draw directly from its lifeforce to cast spells. For this, they gain flexibility in their magic through spontaneous spellcasting, neither needing to prepare their spells ahead of time nor worry about having the proper metamagic ready beforehand. In addition, since they lack spellbooks, they are less readily identified as arcanists, making them more suited to hiding out among psions and the mundane population.

On the other hand, Wizards spend years learning their craft. They must study endlessly to gain access to their magic, and in return must prepare their spells ahead of time, with the metamagic they want. They get fewer spells to cast per day, and their selection is rather fixed for that time. While they gain the extra feats for creating magic items or metamagics, they trade for flexibility in their spell's use, and for being obvious magic users. Though they are Preservers, the association between magic and spellbooks is rooted in the population, and they must suffer under this stereotype. One which is likely encouraged by the Dragon-Kings, to prevent future rivals from growing in power.

My Choice

Personally, I'm leaning towards using Sorcerers as Defilers, since it fits the 'quick and dirty path' of magic better. It does make it difficult to play a good Sorcerer, though, which can be a problem. It also twists the traditional setup of Defilers as wizards on Athas, but on the flipside fits the name "Sorcerer-King" perfectly. ;)

The main problem with this would be characters who start as Defilers and later reform to Preservers, and those who start as Preservers but give in to the dark temptations of becoming a Defiler.

In this scenario, I'm leaning towards two options: one, a set of feats similar to those on Athas.org which allow a Perserver to sometimes defile, and a Defiler to sometimes preserve. That would let one dabble in both magics, at a cost.

The other is that, one can literally switch classes. A Preserver Wizard who begins defiling would eventually become a Sorcerer. I'm still working on the process for this, but I believe I would simply swap classes, while retaining two features: the new Defiler would retain all his known spells and bonus feats, while swapping his spells-per-day routine for the Sorcerer one. Further spells would come as per a Sorcerer, and he could no longer add to his repertoire through scrolls or spellbooks (but no longer needs his own spellbook). I think that would be a strong temptation to Defile. ;)

On the flipside, a Defiler Sorcerer who redeems himself would swap his class directly to that of a Wizard. He would not suddenly gain any retroactive bonus feat choices... they're missed opportunities. Nor does he get any new spells (besides his two new spells for gaining a Wizard level). From then on, he would progress normally as a Wizard, while having to prepare and cast spells as a Wizard. It's certainly not attractive, and any Defiler would have to be seriously repentant to go this path.

An alternative would be a pair of Prestige Classes: Redeemed and Corrupted. I think that would be a bit more difficult, as far as paper-trails go. They would probably be a set of 3 or 5 level PrCs which help smooth through the changes from one class to another (so that a character would end up looking like Wiz 8/Cor 3/Sor 2, and casting spells as a 13th level Sorcerer). That would quantify the changeover for those who prefer a mechanics-based switch, rather than an arbitrary swap from one to the other, while still retaining all the benefits of the arbitrary swap.

The other flaw is simply that it makes Sorcerers always defile. Anyone casting a non-cantrip spell will be noticed in a heartbeat, and likely not long for this world. I'd likely add a feat or class ability to choose not to defile as a no-level slot metamagic (like Eschew Materials), thus slowing down their spells a little (full-round action for Sorcerers to spontaneously metamagic). If you want that standard-action spell, you defile... and thus, the speed & convenience of defiling comes into play.

For Wizard Defilers, it becomes a bit more problematic... likely, it would have to be at least a +1 level slot metamagic, but that's still doable for all except your highest-level spells. This way, your most powerful magic defiles, while you learn how to disguise most of your lower level spells through Preserving magic.

Fin

So, for anyone who actually read through this whole thing, what do you think? I may write up the Redeemed and Corrupted PrCs, if I get the bug to do so. But does anyone think it would be worth it? Or is the whole concept too burdened to work?
 

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The Dragon 315 Defiling was based on allowing your spells to be metamagicked for 'free' in exchange for defiler points. Your cap for max defiler points was half your current caster level, so some options may not be available (a maximixed spell is 4 points, so it wouldn't be open until at least 8th level).
 

The other is that, one can literally switch classes. A Preserver Wizard who begins defiling would eventually become a Sorcerer. I'm still working on the process for this, but I believe I would simply swap classes, while retaining two features: the new Defiler would retain all his known spells and bonus feats, while swapping his spells-per-day routine for the Sorcerer one. Further spells would come as per a Sorcerer, and he could no longer add to his repertoire through scrolls or spellbooks (but no longer needs his own spellbook). I think that would be a strong temptation to Defile.

Of all your ideas, I advise against this one. I think it's going to produce an endless lot of game-mechanics problems. Why bother with such a thing? I suggest to do things simple.

Well, my own suggestion on that matter is the following (It has the merit of being an extremely simple houserule, and you don't have to spend time writing things which will have to be playtested, and may be finally near useless):

Defilers use metamagic feats without increasing the level of the spell cast through this metamagic feat. Period.

As such, anyone can defile or not. This is a simple choice that makes temptation to defile becomes extremely strong.
 

Azure Trance said:
The Dragon 315 Defiling was based on allowing your spells to be metamagicked for 'free' in exchange for defiler points. Your cap for max defiler points was half your current caster level, so some options may not be available (a maximixed spell is 4 points, so it wouldn't be open until at least 8th level).
Hmm. That's an interesting idea. I might use the Taint rules from Unearthed Arcana to do something similar, in that case.

Still, the idea of one class defiling always appeals to me. ;)
 

Kesh said:
Hmm. That's an interesting idea. I might use the Taint rules from Unearthed Arcana to do something similar, in that case.

Still, the idea of one class defiling always appeals to me. ;)
Perhaps a specialty PrC?
 

I really like this thread. New ideas for customising magic are always welcome. I wouldn't go with the wizard=defiler, sorcerer=preserver or vice verse though. From what I recall of the setting all magic draws from life, and preserving/defiling are different stages along the same continum. I'd perhaps think of playing with the spellcasting mechanics in constucting a way to draw from life force when casting a spell. I'll give some thought to how best to do it and post against later.
 

I might use the Taint rules from Unearthed Arcana to do something similar, in that case.

I haven't picked up UA yet, but if the Taint rules in that are similar to the Taint rules for maho-tsukai from the Oriental Adventures book, then you're spot on. The Defiler rules in Dragon #315 use a similar mechanic - as mentioned, when you defile, you get a pool of "Defiler Points" that you can spend to apply metamagic feats to your spells "for free".

However, once you get Defiler points, you also take some drawbacks. Having between 1-10 Defiler points applies a -2 penalty to all Wisdom and Charisma based skills. The penalties get worse with the more defiler points you have, including fatigue and exhaustion and eventually switching to an evil alignment and finally becoming an NPC t'liz under control of the DM.

You can remove your defiler points by meditating. If the area in which you meditate is lush with vegetation, the defiler points go away more quickly.

There are some more mechanics applied, such as "assuming the taint" to convert you defiler points to a defiler score, which negates the penalties that your defiler points cause you. It's actually not clear at that point what else "assuming the taint" does to you.
 

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