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Alternate Dieing Rules
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<blockquote data-quote="DMFTodd" data-source="post: 597964" data-attributes="member: 1202"><p>How about this as a house rule for dieing:</p><p> </p><p>Rather than lose a level, a character that is died and brought back is treated as a having a temporary level drain: -1 to all skill, ability, saving throws, effective level (for spell casters, i.e. determining how many dice in your fireball). The characters XP total goes down to the 1/2 way point of the previous level but all his attributes and abilities are still at the higher level. The -1 penalty is removed once he regains his level in XP points.</p><p> </p><p>So, a 6th level PC: </p><p>1) An umberhulk kills him. He gets raised. He's still a 6th level character - no changes to the character sheet. He takes a -1 on all die rolls as described above. His XP total is halfway between 5th and 6th. </p><p></p><p>2) He's killed by again and gets raised again. He's still a 6th level character - no changes to the character sheet. He takes a -2 on all die rolls. His XP total is halfway between 4th and 5th.</p><p> </p><p>When he makes enough XP to achieve 5th level, the die roll penalty goes to -1. When he makes XP for 6th level the die roll penalty is a 0 and he's "normal" now. </p><p> </p><p>This has 2 advantages:</p><p>1) You don't have to rework your character sheet which I imagine is quite a pain. </p><p></p><p>2) You don't have the "I used to be a sorcerer but now I'm not" inconsistency</p><p></p><p>3) You reduce the players desire to bring in a brand new character</p><p> </p><p>The -1 penalty to all rolls is more of a penalty than losing a level in some regards: </p><p></p><p>* Your saves are probably worse than they would have been</p><p>* Your BAB is probably worse unless you're a figter\</p><p>* Skills that you don't spend points on are worse) </p><p></p><p>But in some ways it is more beneficial:</p><p>* You get to keep your feats</p><p>* You get to keep ability scores</p><p>* You get to keep hit points</p><p>* You get to keep spells</p><p> </p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="DMFTodd, post: 597964, member: 1202"] How about this as a house rule for dieing: Rather than lose a level, a character that is died and brought back is treated as a having a temporary level drain: -1 to all skill, ability, saving throws, effective level (for spell casters, i.e. determining how many dice in your fireball). The characters XP total goes down to the 1/2 way point of the previous level but all his attributes and abilities are still at the higher level. The -1 penalty is removed once he regains his level in XP points. So, a 6th level PC: 1) An umberhulk kills him. He gets raised. He's still a 6th level character - no changes to the character sheet. He takes a -1 on all die rolls as described above. His XP total is halfway between 5th and 6th. 2) He's killed by again and gets raised again. He's still a 6th level character - no changes to the character sheet. He takes a -2 on all die rolls. His XP total is halfway between 4th and 5th. When he makes enough XP to achieve 5th level, the die roll penalty goes to -1. When he makes XP for 6th level the die roll penalty is a 0 and he's "normal" now. This has 2 advantages: 1) You don't have to rework your character sheet which I imagine is quite a pain. 2) You don't have the "I used to be a sorcerer but now I'm not" inconsistency 3) You reduce the players desire to bring in a brand new character The -1 penalty to all rolls is more of a penalty than losing a level in some regards: * Your saves are probably worse than they would have been * Your BAB is probably worse unless you're a figter\ * Skills that you don't spend points on are worse) But in some ways it is more beneficial: * You get to keep your feats * You get to keep ability scores * You get to keep hit points * You get to keep spells Thoughts? [/QUOTE]
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