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Alternate DR rules- no Golf bags!
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<blockquote data-quote="Campbell" data-source="post: 2282539" data-attributes="member: 16586"><p>One possible solution might be to create some weapon special abilities that have some prerequisites, such as:</p><p></p><p><u>Soul Bound</u></p><p>A soul bound weapon is istantly imbued with the alignment of whoever is wielding it.</p><p>Moderate transmutation; CL 5th;Craft Magic Arms and Armor, <em>align weapon</em>; Price +1 bonus; Weapon Prerequisites: +3 enhancement bonus.</p><p></p><p>This is obviously a rather rough take on this particular ability, but I could see a lot of potential in this method of increasing the value of actual enhancement bonuses. It has the advantage of not mucking about with having to memorize exactly what plus is capable of, while allowing for future development of ability chains. With this method, you could use prerequisites to account for abilities that are slightly more powerful than similar priced bonus abilities, but are not quite powerful enough to fit a higher tier price.</p></blockquote><p></p>
[QUOTE="Campbell, post: 2282539, member: 16586"] One possible solution might be to create some weapon special abilities that have some prerequisites, such as: [u]Soul Bound[/u] A soul bound weapon is istantly imbued with the alignment of whoever is wielding it. Moderate transmutation; CL 5th;Craft Magic Arms and Armor, [i]align weapon[/i]; Price +1 bonus; Weapon Prerequisites: +3 enhancement bonus. This is obviously a rather rough take on this particular ability, but I could see a lot of potential in this method of increasing the value of actual enhancement bonuses. It has the advantage of not mucking about with having to memorize exactly what plus is capable of, while allowing for future development of ability chains. With this method, you could use prerequisites to account for abilities that are slightly more powerful than similar priced bonus abilities, but are not quite powerful enough to fit a higher tier price. [/QUOTE]
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Alternate DR rules- no Golf bags!
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