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<blockquote data-quote="The Myopic Sniper" data-source="post: 6467500" data-attributes="member: 55013"><p>If you are really shooting for doubling the length of time, you could have half levels where you gain your hit die and then gain the class features on a the whole but make the xp needed to level double and have the half levels float inbetween. . </p><p></p><p>So you would start at 1st level as per usual with both class features and a hite die.</p><p>At 300 xp you would be at 1 1/2 level and get an additional hit die. </p><p>At 600 xp you would be at 2nd level and gain the rest of your class features.</p><p>At 1200 xp you would be at 2nd 1/2 level and gain another hit die. </p><p>At 1800 xp you would be at 3rd level and gain class features. </p><p></p><p>It is fussier than just doubling the xp requirements, but it does keep things feel like they are still progressing if that is a concern at all.</p></blockquote><p></p>
[QUOTE="The Myopic Sniper, post: 6467500, member: 55013"] If you are really shooting for doubling the length of time, you could have half levels where you gain your hit die and then gain the class features on a the whole but make the xp needed to level double and have the half levels float inbetween. . So you would start at 1st level as per usual with both class features and a hite die. At 300 xp you would be at 1 1/2 level and get an additional hit die. At 600 xp you would be at 2nd level and gain the rest of your class features. At 1200 xp you would be at 2nd 1/2 level and gain another hit die. At 1800 xp you would be at 3rd level and gain class features. It is fussier than just doubling the xp requirements, but it does keep things feel like they are still progressing if that is a concern at all. [/QUOTE]
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