Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Alternate Firearm Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="arkham618" data-source="post: 873528" data-attributes="member: 6419"><p>Wanted some feedback on some alt-firearm rules for d20 Modern, so I decided to post here (although these may properly belong in House Rules -- I don't know).</p><p></p><p>The fundamental differences are these:</p><ul> <li data-xf-list-type="ul">Rate of Fire. Four rates of fire: single-shot (SS), semi-automatic (SA), burst-fire (BF), and full-automatic (FA). Single-shot fires one shot per attack (and usually requires reloading or priming before the next attack); semi-auto can fire up to three rounds per attack; burst-fire shoots a single 3-round burst per attack; and full-auto can fire as many 3-round bursts in a turn as ammo will permit. Some weapons may have multiple RoF settings, which can be selected as a free action.</li> <li data-xf-list-type="ul">Recoil. Weapons have a Recoil penalty (typical values for smallarms are -1 to -4) that applies to every 3-round grouping. Single-shot weapons do not suffer from Recoil; double-shots from a SA weapon suffer only half the normal Recoil penalty.</li> <li data-xf-list-type="ul">Autofire. For every 3 points by which an attack succeeds, an additional round hits for damage, up to the total number fired.</li> <li data-xf-list-type="ul">Strafing. Conducted against adjacent squares, at -2 penalty per square (in addition to Recoil penalties). Compare attack roll to Defense of all combatants in targeted squares and apply damage individually to any that are hit. Must fire at least one 3-round burst per square. If all bullets fired strike a target before the strafe is completed, remaining targets are unharmed.</li> <li data-xf-list-type="ul">Feats. Advanced Firearms Proficiency allows a character to experience normal Recoil penalties (without it, all Recoil effects are _doubled_ due to inexperience). Burst Fire is not used. Double Tap eliminates the Recoil penalty on a double-shot from a SA weapon. Point Blank Shot eliminates the Recoil penalty on the first 3-round group fired at a target within 30'. Strafe halves the penalty per square (-1 instead of -2) during a strafing attack. New feats are suggested by these rules, such as a long-range equivalent to Point Blank Shot that eliminates the Recoil penalty on the first 3-round group fired at a target over 30' (or whatever).</li> </ul><p></p><p>I'm sure there are things I missed that need addressing with these alterations. Please tell me what you think.</p></blockquote><p></p>
[QUOTE="arkham618, post: 873528, member: 6419"] Wanted some feedback on some alt-firearm rules for d20 Modern, so I decided to post here (although these may properly belong in House Rules -- I don't know). The fundamental differences are these: [list] [*]Rate of Fire. Four rates of fire: single-shot (SS), semi-automatic (SA), burst-fire (BF), and full-automatic (FA). Single-shot fires one shot per attack (and usually requires reloading or priming before the next attack); semi-auto can fire up to three rounds per attack; burst-fire shoots a single 3-round burst per attack; and full-auto can fire as many 3-round bursts in a turn as ammo will permit. Some weapons may have multiple RoF settings, which can be selected as a free action. [*]Recoil. Weapons have a Recoil penalty (typical values for smallarms are -1 to -4) that applies to every 3-round grouping. Single-shot weapons do not suffer from Recoil; double-shots from a SA weapon suffer only half the normal Recoil penalty. [*]Autofire. For every 3 points by which an attack succeeds, an additional round hits for damage, up to the total number fired. [*]Strafing. Conducted against adjacent squares, at -2 penalty per square (in addition to Recoil penalties). Compare attack roll to Defense of all combatants in targeted squares and apply damage individually to any that are hit. Must fire at least one 3-round burst per square. If all bullets fired strike a target before the strafe is completed, remaining targets are unharmed. [*]Feats. Advanced Firearms Proficiency allows a character to experience normal Recoil penalties (without it, all Recoil effects are _doubled_ due to inexperience). Burst Fire is not used. Double Tap eliminates the Recoil penalty on a double-shot from a SA weapon. Point Blank Shot eliminates the Recoil penalty on the first 3-round group fired at a target within 30'. Strafe halves the penalty per square (-1 instead of -2) during a strafing attack. New feats are suggested by these rules, such as a long-range equivalent to Point Blank Shot that eliminates the Recoil penalty on the first 3-round group fired at a target over 30' (or whatever). [/list] I'm sure there are things I missed that need addressing with these alterations. Please tell me what you think. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Alternate Firearm Rules
Top