Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Alternate firearms rules (input needed)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Marc17" data-source="post: 9825349" data-attributes="member: 7054182"><p>Makes sense if you are trying for the feeling of say firearms in samurai movies like The Seven Samurai. They are not without their flaws, but feared as even a commoner could take out a highly skilled warrior with one. Since Hit Points are not Meat Points (except when they are), then even a failed save by a higher level character might just be a close miss in description, but putting "the fear" into the target with a close miss. It certainly changes them from a bow, but also into something much deadlier than a normal melee or missile weapon, but if that is the mood you are looking at, I'd say try it in play*.</p><p></p><p>There are two ways that I see that would affect the mood of the game. Make them expensive weapons to make a fire, a special item that is only used typically by the rich or powerful. Although, those with the money and power could use their money and power to arm commoners with them and use that to dominate the battlefield or even personal conflicts. Could look to Lone WOlf and Cub comic for other treatments.</p><p></p><p>Still even a short rest to reload is pretty outrageous. Auto damage is very powerful, but I'd balance it out with some thing like five rounds to reload a rifle or musket. Too long for any sort of one to one combat, but works in mass combat with ranked fire (and pikemen to defend). Then with the feat, make reloading one or two full rounds to reload. Something that could be used by an adventurer in certain situations as opposed to just having a bandolier of pistols, dropping them as fired to draw new ones.** I'd also bring down the range of pistols by a good amount, half at least.</p><p></p><p>*I do think this treatment is not just differentiating them from bows, but making them something that would be an integral part of the setting being played in. When 20 commoners could just automatically deal 40d12, half on save to a character, it tends to alter the setting.</p><p></p><p>**And that is the logical extension of this treatment of firearms that will be assumed by anybody who can afford them.</p></blockquote><p></p>
[QUOTE="Marc17, post: 9825349, member: 7054182"] Makes sense if you are trying for the feeling of say firearms in samurai movies like The Seven Samurai. They are not without their flaws, but feared as even a commoner could take out a highly skilled warrior with one. Since Hit Points are not Meat Points (except when they are), then even a failed save by a higher level character might just be a close miss in description, but putting "the fear" into the target with a close miss. It certainly changes them from a bow, but also into something much deadlier than a normal melee or missile weapon, but if that is the mood you are looking at, I'd say try it in play*. There are two ways that I see that would affect the mood of the game. Make them expensive weapons to make a fire, a special item that is only used typically by the rich or powerful. Although, those with the money and power could use their money and power to arm commoners with them and use that to dominate the battlefield or even personal conflicts. Could look to Lone WOlf and Cub comic for other treatments. Still even a short rest to reload is pretty outrageous. Auto damage is very powerful, but I'd balance it out with some thing like five rounds to reload a rifle or musket. Too long for any sort of one to one combat, but works in mass combat with ranked fire (and pikemen to defend). Then with the feat, make reloading one or two full rounds to reload. Something that could be used by an adventurer in certain situations as opposed to just having a bandolier of pistols, dropping them as fired to draw new ones.** I'd also bring down the range of pistols by a good amount, half at least. *I do think this treatment is not just differentiating them from bows, but making them something that would be an integral part of the setting being played in. When 20 commoners could just automatically deal 40d12, half on save to a character, it tends to alter the setting. **And that is the logical extension of this treatment of firearms that will be assumed by anybody who can afford them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Alternate firearms rules (input needed)
Top