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Alternate firearms rules (input needed)
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<blockquote data-quote="Tormyr" data-source="post: 9825561" data-attributes="member: 6776887"><p>I realized that was more my suggestion on a slightly modified version of what you proposed. To actually address your questions and possible issues I see. Personal opinions are starred (*). In no particular order:</p><ol> <li data-xf-list-type="ol">Making this not an attack roll but also not a spell means that you have to build everything around it versus leaning on the existing rules. By making firearms their own thing, there is not a way to anticipate how it will interact (or not) with other classes and features that get added down the road.</li> <li data-xf-list-type="ol">Doesn't fit with sneak attack, extra attack, cantrip + weapon attack, and other class features. (and that's okay, just something to keep in mind)</li> <li data-xf-list-type="ol">You automatically hit and do damage to objects, even if they are made of exotic materials like adamantine, moving, or very small.</li> <li data-xf-list-type="ol">Any creature with Evasion is automatically better against firearms, on top of a probable high Dex saving throw. This could create a wide gap between those weak against firearms and those strong against firearms.</li> <li data-xf-list-type="ol">No penalty for firing when an Enemy is within 5 feet of you.</li> <li data-xf-list-type="ol">*I understand you want slow rate of fire, but Pathfinder-style reloading is too fiddly for 5e. It is going to be a struggle for balance. In PF, firearms are either too powerful (Gunslinger with all their buffs) or too slow (everyone else). When in doubt, simplify.</li> <li data-xf-list-type="ol">Like with other weapons, drawing and stowing should already be part of shooting a firearm.</li> <li data-xf-list-type="ol">*I feel the damage is too high, but I also don't think reloading really has a place in 5e. I would suggest balancing the DPR against similar options and move on.</li> <li data-xf-list-type="ol">Use the PHB for the damage dice, ranges, and weapon masteries.</li> <li data-xf-list-type="ol">Have long range still mean something.</li> <li data-xf-list-type="ol">Certain PC classes can make ranged weapon attack rolls with an ability other than Dexterity. What about them?</li> <li data-xf-list-type="ol">*Dex save for no damage. Automatic damage is too powerful.</li> <li data-xf-list-type="ol">Ability modifier gets added to damage through feats.</li> <li data-xf-list-type="ol">Ignore crits in your considerations. You chose to do saving throws.</li> <li data-xf-list-type="ol">Firearms are special weapons (not spells); but cantrip damage scaling is a good way to keep damage balanced between them and cantrips.</li> <li data-xf-list-type="ol">*5e is more about story than mechanics. The slow rate of fire foregoes someone from creating a character revolving around the firearm. Hence my suggestion to make the firearms more balanced against other methods of attack.</li> </ol></blockquote><p></p>
[QUOTE="Tormyr, post: 9825561, member: 6776887"] I realized that was more my suggestion on a slightly modified version of what you proposed. To actually address your questions and possible issues I see. Personal opinions are starred (*). In no particular order: [LIST=1] [*]Making this not an attack roll but also not a spell means that you have to build everything around it versus leaning on the existing rules. By making firearms their own thing, there is not a way to anticipate how it will interact (or not) with other classes and features that get added down the road. [*]Doesn't fit with sneak attack, extra attack, cantrip + weapon attack, and other class features. (and that's okay, just something to keep in mind) [*]You automatically hit and do damage to objects, even if they are made of exotic materials like adamantine, moving, or very small. [*]Any creature with Evasion is automatically better against firearms, on top of a probable high Dex saving throw. This could create a wide gap between those weak against firearms and those strong against firearms. [*]No penalty for firing when an Enemy is within 5 feet of you. [*]*I understand you want slow rate of fire, but Pathfinder-style reloading is too fiddly for 5e. It is going to be a struggle for balance. In PF, firearms are either too powerful (Gunslinger with all their buffs) or too slow (everyone else). When in doubt, simplify. [*]Like with other weapons, drawing and stowing should already be part of shooting a firearm. [*]*I feel the damage is too high, but I also don't think reloading really has a place in 5e. I would suggest balancing the DPR against similar options and move on. [*]Use the PHB for the damage dice, ranges, and weapon masteries. [*]Have long range still mean something. [*]Certain PC classes can make ranged weapon attack rolls with an ability other than Dexterity. What about them? [*]*Dex save for no damage. Automatic damage is too powerful. [*]Ability modifier gets added to damage through feats. [*]Ignore crits in your considerations. You chose to do saving throws. [*]Firearms are special weapons (not spells); but cantrip damage scaling is a good way to keep damage balanced between them and cantrips. [*]*5e is more about story than mechanics. The slow rate of fire foregoes someone from creating a character revolving around the firearm. Hence my suggestion to make the firearms more balanced against other methods of attack. [/LIST] [/QUOTE]
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