Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Alternate firearms rules (input needed)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="touc" data-source="post: 9827019" data-attributes="member: 19270"><p>Here's what we're currently using for our <em>Skull and Shackles </em>pirate campaign. The purpose was to simulate how firearms can be awesome when used (as in real life) in the first volley but not for a melee. They're not meant to mimic anything and meant to stand alone as a unique item. The "exploding dice" feature explains why a single shot might kill anything at short range. It's possible.</p><p style="text-align: center"></p> <p style="text-align: center"><strong>This supplements the PHB 2024 firearms on p215, <em>Martial Ranged Weapons.</em></strong></p><p></p><p><strong>Pistols & Muskets </strong><em>are single-shot “snaplocks” that use flint and steel sparks to ignite the main charge of gunpowder, superior to “matchlocks” (light fuse first, then aim). After firing, two hands are required to reload the weapon, making it an unwieldy proposition in the middle of a melee. Firearms cannot be used in a watery environment or in rainfall. Pistols and muskets are generally accoutrements of the wealthy, not affordable nor reliable enough for the average pirate to use, and very hard to find.</em></p><p></p><p><strong>Ammunition. </strong>You cannot recover bullets nor apply poison. Ammunition costs 3gp for 10 bullets.</p><p></p><p><strong>Black powder. </strong>Required for each reload, 1 ounce. Sold in water-resistant powder horns (40gp, 32 ounces), and kegs (300gp, 240 ounces).</p><p></p><p><strong>Deadly at Short Range. </strong>Any shot within <em>short range</em> <u>ignores worn armor, a creature’s natural armor, and shield bonuses to Armor Class</u>. Dexterity bonuses and spell effects are not ignored. <em>The DM also has discretion to rule that certain types of Cover may not deter a firearm shot, such as a plank of wood.</em></p><p></p><p><strong>Exploding Dice. </strong>Damage rolls of <u>8, 10, or 12</u> add a bonus roll of the weapon damage die again. This can repeat and does not apply to a critical hit roll or extra damage like sneak attack.</p><p></p><p><strong>Misfires. </strong>A <u>natural 1</u> on a d20 attack results in a clogged weapon that fails to fire. One (1) minute must be spent clearing the weapon to use it again. If in a moist environment such as a jungle or the ocean, the misfire increases by +1 (e.g. 1-2 on d20). Each attack leaves residue in the weapon, adding +1 to the misfire until cleared. If not cleaned daily, the misfire increases by +1 per day.</p><p></p><p><strong>Reload. </strong>It takes 2 <u>consecutive</u> Actions to Reload a firearm and two free hands to perform a Reload Action. The one reloading must have a <strong>bullet</strong> and <strong>black powder</strong> at hand, <strong>be proficient</strong> in <em>martial ranged weapons</em>, and cannot move. Moving, including involuntarily, removes all progress towards reloading. Class features, such as Action Surge, cannot be used to speed up a reload. Opponents may use their Attack of Opportunity on anyone who took a reload action that round.</p></blockquote><p></p>
[QUOTE="touc, post: 9827019, member: 19270"] Here's what we're currently using for our [I]Skull and Shackles [/I]pirate campaign. The purpose was to simulate how firearms can be awesome when used (as in real life) in the first volley but not for a melee. They're not meant to mimic anything and meant to stand alone as a unique item. The "exploding dice" feature explains why a single shot might kill anything at short range. It's possible. [CENTER] [B]This supplements the PHB 2024 firearms on p215, [I]Martial Ranged Weapons.[/I][/B][/CENTER] [B]Pistols & Muskets [/B][I]are single-shot “snaplocks” that use flint and steel sparks to ignite the main charge of gunpowder, superior to “matchlocks” (light fuse first, then aim). After firing, two hands are required to reload the weapon, making it an unwieldy proposition in the middle of a melee. Firearms cannot be used in a watery environment or in rainfall. Pistols and muskets are generally accoutrements of the wealthy, not affordable nor reliable enough for the average pirate to use, and very hard to find.[/I] [B]Ammunition. [/B]You cannot recover bullets nor apply poison. Ammunition costs 3gp for 10 bullets. [B]Black powder. [/B]Required for each reload, 1 ounce. Sold in water-resistant powder horns (40gp, 32 ounces), and kegs (300gp, 240 ounces). [B]Deadly at Short Range. [/B]Any shot within [I]short range[/I] [U]ignores worn armor, a creature’s natural armor, and shield bonuses to Armor Class[/U].[I] [/I]Dexterity bonuses and spell effects are not ignored. [I]The DM also has discretion to rule that certain types of Cover may not deter a firearm shot, such as a plank of wood.[/I] [B]Exploding Dice. [/B]Damage rolls of [U]8, 10, or 12[/U] add a bonus roll of the weapon damage die again. This can repeat and does not apply to a critical hit roll or extra damage like sneak attack. [B]Misfires. [/B]A [U]natural 1[/U] on a d20 attack results in a clogged weapon that fails to fire. One (1) minute must be spent clearing the weapon to use it again. If in a moist environment such as a jungle or the ocean, the misfire increases by +1 (e.g. 1-2 on d20). Each attack leaves residue in the weapon, adding +1 to the misfire until cleared. If not cleaned daily, the misfire increases by +1 per day. [B]Reload. [/B]It takes 2 [U]consecutive[/U] Actions to Reload a firearm and two free hands to perform a Reload Action. The one reloading must have a [B]bullet[/B] and [B]black powder[/B] at hand, [B]be proficient[/B] in [I]martial ranged weapons[/I], and cannot move. Moving, including involuntarily, removes all progress towards reloading. Class features, such as Action Surge, cannot be used to speed up a reload. Opponents may use their Attack of Opportunity on anyone who took a reload action that round. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Alternate firearms rules (input needed)
Top