Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Alternate Guidance Spell: Less Powerful, Always On
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7508510" data-attributes="member: 6919838"><p>Uhhh...</p><p></p><p>Ok if you think its too powerful, i gotta say you may have taken the wrong approach.</p><p></p><p>The two biggest weaknesses of Guidance are the need for constant recast (noise from verbals, repeat in tactical situations) and its requiring concentration which means once you get into a buff ongoing situation you usually cannot employ it. </p><p></p><p>This 1 hour non-concentration deal may only be +1 (really do you think the couple pts will be big) but thats gonna get used a lot more often with this no drawbacks version. </p><p></p><p>Also, what does "utilizing a skill" mean? Do they have to be proficient in something to use it? </p><p></p><p>No divine guidance to pick a lock, disable a trap (non-skill listed dex checks) - communicate without words, appraise a gem, recall knowledge about anything not specific to a skill under int (non-skill int checks) - find the best guy for rumors or blend into crowd for topics (cha unskilled checks) etc etc.</p><p></p><p>Has there been a real problem with the non-proficient checks getting +1-4?</p><p></p><p>Really, the rules made ability checks so broad so as to not make a huge list of skills necessary and thats why try to focus over much on which bits of skill vs not skill on ability checks goes bad. </p><p></p><p>I mean is the int check to recall the drawing you saw upstairs in detail (not history obviously) gonna be guidance proof unless but the one to recall the arcane runes (arcana) guidance friendly? Really? Thats the game you want to tell stories about?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7508510, member: 6919838"] Uhhh... Ok if you think its too powerful, i gotta say you may have taken the wrong approach. The two biggest weaknesses of Guidance are the need for constant recast (noise from verbals, repeat in tactical situations) and its requiring concentration which means once you get into a buff ongoing situation you usually cannot employ it. This 1 hour non-concentration deal may only be +1 (really do you think the couple pts will be big) but thats gonna get used a lot more often with this no drawbacks version. Also, what does "utilizing a skill" mean? Do they have to be proficient in something to use it? No divine guidance to pick a lock, disable a trap (non-skill listed dex checks) - communicate without words, appraise a gem, recall knowledge about anything not specific to a skill under int (non-skill int checks) - find the best guy for rumors or blend into crowd for topics (cha unskilled checks) etc etc. Has there been a real problem with the non-proficient checks getting +1-4? Really, the rules made ability checks so broad so as to not make a huge list of skills necessary and thats why try to focus over much on which bits of skill vs not skill on ability checks goes bad. I mean is the int check to recall the drawing you saw upstairs in detail (not history obviously) gonna be guidance proof unless but the one to recall the arcane runes (arcana) guidance friendly? Really? Thats the game you want to tell stories about? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Alternate Guidance Spell: Less Powerful, Always On
Top