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General Tabletop Discussion
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Alternate HP Progression (PEACH)
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<blockquote data-quote="Wujin" data-source="post: 6886312" data-attributes="member: 56197"><p><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px">A bit of context,</span></span></p><p><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px">I am about to begin a new campaign for D&D 5th edition in a custom setting that will enforce a level cap of 12 for non god-like beings (so high level abilities and spells will not be available).</span></span></p><p><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px">While planning I realized that the normal HP progression curve is too steep so I was planning to change it and <span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px">I would like to know your opinion about this house rule.</span></span></span></span></p><p><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px"><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px"></span></span></span></span></p><p><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px"><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px">The house rule is simply this: Every character will get 1 extra maxed HD worth of HP at level 1 but will get 1 less hp every level than usual.</span></span></span></span></p><p><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px"><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px"></span></span></span></span></p><p><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px"><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px"></span></span></span></span>[TABLE="width: 100%"] [TR] [TD]Level / HD[/TD] [TD]1[/TD] [TD]2[/TD] [TD]3[/TD] [TD]4[/TD] [TD]5[/TD] [TD]6[/TD] [TD]7[/TD] [TD]8[/TD] [TD]9[/TD] [TD]10[/TD] [TD]11[/TD] [TD]12[/TD] [/TR] [TR] [TD]d12[/TD] [TD]24[/TD] [TD]30[/TD] [TD]36[/TD] [TD]42[/TD] [TD]48[/TD] [TD]54[/TD] [TD]60[/TD] [TD]66[/TD] [TD]72[/TD] [TD]84[/TD] [TD]90[/TD] [TD]96[/TD] [/TR] [TR] [TD]d10[/TD] [TD]20[/TD] [TD]25[/TD] [TD]30[/TD] [TD]35[/TD] [TD]40[/TD] [TD]45[/TD] [TD]50[/TD] [TD]55[/TD] [TD]60[/TD] [TD]65[/TD] [TD]70[/TD] [TD]75[/TD] [/TR] [TR] [TD]d8[/TD] [TD]16[/TD] [TD]20[/TD] [TD]24[/TD] [TD]28[/TD] [TD]32[/TD] [TD]36[/TD] [TD]40[/TD] [TD]44[/TD] [TD]48[/TD] [TD]52[/TD] [TD]56[/TD] [TD]60[/TD] [/TR] [TR] [TD]d6[/TD] [TD]12[/TD] [TD]15[/TD] [TD]18[/TD] [TD]21[/TD] [TD]24[/TD] [TD]27[/TD] [TD]30[/TD] [TD]33[/TD] [TD]36[/TD] [TD]39[/TD] [TD]42[/TD] [TD]45[/TD] [/TR] [/TABLE] <span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px"><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px"></span></span></span></span></p><p><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px"><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px"></span></span></span></span></p><p><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px"><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px"> <ul> <li data-xf-list-type="ul">PC will have more HP before level 7 losing a bit toward the end (Max 5 HP for the d6 wizard) </li> <li data-xf-list-type="ul">The HP progression become a fixed +25% of their starting HP </li> <li data-xf-list-type="ul">From level 1 to 12 the HP growth on average goes from 100% to 425% for every class instead of 100% to 833% (d6), 788% (d8), 760% (d10) or 742% (d12) </li> </ul><p>Note: The Extra HD is only an HP boost, it does not alter the healing rules nor is affected by the CON modifier.</span></span></span></span></p><p><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px"><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px"></span></span></span></span></p><p><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px"><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px"><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px"><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px">These are the supposed effects but I may be missing some bug or side effect and this is why I am asking your opinion.</span></span></span></span></span></span></span></span></p><p><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px"><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px">Please forgive my poor english, I am not a native speaker (And for the layout I never posted something here before).</span></span></span></span></p><p><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px"><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px"></span></span></span></span></p></blockquote><p></p>
[QUOTE="Wujin, post: 6886312, member: 56197"] [FONT=Microsoft Sans Serif][SIZE=2]A bit of context, I am about to begin a new campaign for D&D 5th edition in a custom setting that will enforce a level cap of 12 for non god-like beings (so high level abilities and spells will not be available). While planning I realized that the normal HP progression curve is too steep so I was planning to change it and [FONT=Microsoft Sans Serif][SIZE=2]I would like to know your opinion about this house rule. The house rule is simply this: Every character will get 1 extra maxed HD worth of HP at level 1 but will get 1 less hp every level than usual. [/SIZE][/FONT][/SIZE][/FONT][TABLE="width: 100%"] [TR] [TD]Level / HD[/TD] [TD]1[/TD] [TD]2[/TD] [TD]3[/TD] [TD]4[/TD] [TD]5[/TD] [TD]6[/TD] [TD]7[/TD] [TD]8[/TD] [TD]9[/TD] [TD]10[/TD] [TD]11[/TD] [TD]12[/TD] [/TR] [TR] [TD]d12[/TD] [TD]24[/TD] [TD]30[/TD] [TD]36[/TD] [TD]42[/TD] [TD]48[/TD] [TD]54[/TD] [TD]60[/TD] [TD]66[/TD] [TD]72[/TD] [TD]84[/TD] [TD]90[/TD] [TD]96[/TD] [/TR] [TR] [TD]d10[/TD] [TD]20[/TD] [TD]25[/TD] [TD]30[/TD] [TD]35[/TD] [TD]40[/TD] [TD]45[/TD] [TD]50[/TD] [TD]55[/TD] [TD]60[/TD] [TD]65[/TD] [TD]70[/TD] [TD]75[/TD] [/TR] [TR] [TD]d8[/TD] [TD]16[/TD] [TD]20[/TD] [TD]24[/TD] [TD]28[/TD] [TD]32[/TD] [TD]36[/TD] [TD]40[/TD] [TD]44[/TD] [TD]48[/TD] [TD]52[/TD] [TD]56[/TD] [TD]60[/TD] [/TR] [TR] [TD]d6[/TD] [TD]12[/TD] [TD]15[/TD] [TD]18[/TD] [TD]21[/TD] [TD]24[/TD] [TD]27[/TD] [TD]30[/TD] [TD]33[/TD] [TD]36[/TD] [TD]39[/TD] [TD]42[/TD] [TD]45[/TD] [/TR] [/TABLE] [FONT=Microsoft Sans Serif][SIZE=2][FONT=Microsoft Sans Serif][SIZE=2] [LIST] [*]PC will have more HP before level 7 losing a bit toward the end (Max 5 HP for the d6 wizard) [*]The HP progression become a fixed +25% of their starting HP [*]From level 1 to 12 the HP growth on average goes from 100% to 425% for every class instead of 100% to 833% (d6), 788% (d8), 760% (d10) or 742% (d12) [/LIST] Note: The Extra HD is only an HP boost, it does not alter the healing rules nor is affected by the CON modifier. [FONT=Microsoft Sans Serif][SIZE=2][FONT=Microsoft Sans Serif][SIZE=2]These are the supposed effects but I may be missing some bug or side effect and this is why I am asking your opinion.[/SIZE][/FONT][/SIZE][/FONT] Please forgive my poor english, I am not a native speaker (And for the layout I never posted something here before). [/SIZE][/FONT][/SIZE][/FONT] [/QUOTE]
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